Full Time Job

Lead Creature Technical Director


Vancouver, BC 06-04-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Position Summary

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

The Creature TD Lead is responsible for the creation of outstanding character and creature simulations, using various software technologies. They have experience in leading/mentoring teams, and understanding in all aspects of Creature TD work in a production pipeline.The Creature TD Lead is able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors.

What You'll Do
Advanced Hero-creature rigging and enveloping in Maya
Set up and run cloth, hair, rigid body, crowd, muscle simulations
Comprehend and execute direction from Creature Supervisor
Oversee the work of entry, mid and senior level Creature TDs and provide day-to-day assistance and guidance at the discretion of the Creature Supervisor
Participate as a team member in achieving various aesthetic solutions; provides feedback to other members of the production team by attending dailies on a regular basis
Train and mentor new artists as well as provide technical assistance to the show supervisors before and during the production
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work

What We're Looking For
5+ years relevant professional experience and a BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience
High proficiency in body/facial rigging. Working experience with in-house proprietary modular rigging systems as well as off the shelf Maya rigging tools
Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting proprietary cloth, hair, flesh surfaces, and fur/feather simulations
Troubleshoot creature rigging and pipeline issues for artists in other disciplines
Experience with look of simulated motions
Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus
Proficiency in Linux, Python, Maya
Positive attitude and team player, with good communication skills
Ability to learn quickly and assimilate new information


The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-ro7xnp-44-211-26-178-42 in your application.

Salary Details
Salary Range: $122,400 to $156,800 Per Year ($ USD)
Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.