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Full Time Job

Junior Lighting Technical Director

Lucasfilm

Vancouver, BC 02-21-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

The Junior Lighting TDs work under a sequence lighting lead to make basic lighting and shader tweaks. They may also manage renders and provide them to comp. Work is subject to close supervisory review at frequent intervals. They need to be able to develop enhancements or ''fixes'' to identified aspects of art / technologies, as well as be able to create shaders and tools for more than one type of 3D character and element. Can tweak monolithic materials, modify and run existing turntables, basic checkins into asset management system for basic CG assets (props, plants, set dressing, traffic, vehicles).

What You'll Do
Day-to-day show support
Troubleshoot flow of data in/out of department
Responsible for escalation of tech issues to appropriate show or tech group
Strong communication and follow-through
Strong artistic skills; some background in visual arts a plus
Ability to work under pressure and deadlines
Work with stage team may be required
Potential need to work across multiple projects/productions at any given time
Entry level shot work, time permitting, which might include:
Constructing look-developed objects, effects, elements or characters
Lighting simple creatures and rudimentary A over B compositing ability
Tweaking monolithic materials, modifying and running existing turntables, and performing basic check-ins into asset management system for basic cg assets (props, plants, set dressing, traffic, vehicles)
Pre-flight lighting tasks
Quality control of files and scenes from outsource vendors
HDRI environment map stitching and organization
Documentation
Software testing
Render tuning
Simple sequence lighting tasks
Maintaining/updating templates and generics

What We're Looking For
At least 2 years of relevant VFX experience and at least a Bachelor's Degree or equivalent in Traditional Animation; OR at least 3 years of relevant professional VFX experience
Exhibits strong teamwork and interdisciplinary thinking
Demo reel required
Nice to have:
0- 5+ years feature film experience preferred
Linux and Python scripting or shader authoring preferred; C++ skills also applicable
Basic lighting & look development
Renderman/Vray
Mari
Nuke

JoinILM

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-gx88v4-18-116-24-105-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.