Full Time Job

Hard Surface Modeler


Vancouver, BC 03-07-2023
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

With an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production. Examples include vehicles and props.

What You'll Do
Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production
In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic comprehension of animation
Works with the production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the ''look'' for an object
Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
Performs other tasks related to the creation of computer-generated animation

What We're Looking For
Bachelor's degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus
At least 5 years' polygon/subd modeling experience. Knowledge of Linux is a necessity to navigate through ILM's production pipeline
Required Skills/Competencies
Proven experience creating inorganic objects in a feature film or production environment
Requires familiarity with film and video post-production techniques and with computer graphic techniques
Knowledge of 3D programs such as Maya, Modo, Mudbox, or Zbrush
Texture painting and UV layout experience desirable
Sketching, drawing, painting and design skills desirable
Experimentation with animation or advanced rendering a plus


This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-rebew2-3-239-117-1-42 in your application.

Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.