Full Time Job

Generalist - Environments


Sydney, Australia 06-13-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Generalist - Environments (all levels)

ILM is currently hiring Generalists (Environments) at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals.

We are hiring across all levels for this discipline

Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.

What will you be doing?
Uses artistic and technical skills to work on all aspects of CG images or shots
Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Generalists
Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
Work to meet defined milestones within a timeline
Source suitable reference materials for required assets
Attend dailies and participate in creative problem solving
Responsible for creating original 2D and 3D content that may comprise part or all of an environment
Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
Creates maps in 2D and sets up basic shaders for look development
Creates basic lighting setups in complex shaders that look convincing and render efficiently
We are particularly interested in artists with Houdini skills

To be a contributing member of this team, you will have a mix of these skills:
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
High level of problem-solving or creative thinking skills
Fluent in Photoshop
Fluent in Houdini, 3dsmax, Maya or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered
Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography


At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don't fit every criteria of the posting, we encourage you to still apply. We want to hear your story .

This position is with ILM (Australia) Pty. Ltd., which is part of a business we call Industrial Light & Magic.

Jobcode: Reference SBJ-d51joz-44-200-194-255-42 in your application.

Company Profile

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.