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The Character Finalling Lead for Animal Logic will be responsible for leading a team of Character Finalling Artists, working closely with a variety of departments including; R&D, Art Department, Modelling, Rigging, Animation, and Character FX to develop, implement character shot based clean-up and deformation effect post Animation.

 

Are you a Senior Crowd Artist with creative problem-solving skills in order to fill sets and shots with life for an animated feature? We are looking for a Senior Crowd Artist to join our team in Sydney!

 

Animal Logic is looking for modelling artists across Environment and Character.

 

Are you a Matte Painter interested in working with us on our animated features? The Matte Painter will work closely with the Production Designer, Art Director and Matte Painting Lead to create efficient and stylistic CG environments to be used across shots and sequences.

 

In a true generalist Human Resources role, the People Partner will be responsible for providing timely and responsive support to all WarnerMedia Productions across the APAC region.

 

The VFX Editor is responsible for managing the editorial process on VFX projects, working closely with co-editors within ILM or directly with clients.

 

They are responsible for lighting, shading, rendering, and some compositing. TDs work with other artists such as Character Animator, Rotoscope Artists and Compositors to bring the shot together.

 

This position is a full-time position with Electronic Arts based in Sydney. The India, Middle East & Africa Community Engagement Manager is a key role within EA's Sydney-based Asia Pacific Marketing team – Emerging Markets.

 

The Character / Creature FX Supervisor is a Houdini specialist, with extensive production experience, that can develop and test tools for character FX pipelines.

 

The WM Receptionist is responsible for a range of reception and administrative duties associated with the daily operation of the Company.

 

Develop or lead the development of technical solutions that will enable the creative requirements of a sequence. Deliver complex shots to the highest standard.

 

The Technical Assistant will troubleshoot, help artists with specific issues, and report or track those issues with the Performance TDs.

 

The Rigging team will work closely with a variety of departments, to develop, implement, and maintain character and prop assets for use in both Layout and Animation.

 

Together with the Creative Director, you will be part of building and shaping a new slate for the evolution of the business. Offering a pathway to Executive Producing and shepherding projects on the slate.

 

We are seeking modelers to join our team of artists and be a part of this exciting opportunity. Modelers are responsible for building a variety of creature and/or hard surface models to be used by other disciplines along the pipeline under the direction and guidance of their supervisors.

 

As a Systems Engineer you will be involved in all areas of the IT Infrastructure operational activities (security, virtualization, Linux/Windows server environments, network, storage etc), and take actions to ensure maximum performance, availability and reliability of the supported platform/technology.

 

The role assists the Sports and Racing MarCom team in all elements of support in relation to the planning, development, and execution of go-to-market plans and activities, including campaign management and reporting.

 

The Technical Assistant will help maintain consistency and ensure high quality deliveries from our Modelling, Rigging and Surfacing departments at our Sydney studio.

 

Are you a Crowd Artist with creative problem-solving skills in order to fill sets and shots with life for an animated feature? We are looking for Crowd Artists to join our team in Sydney!

 

The Effects Supervisor is primarily responsible for leading a team of Effects Artists and Leads.

 

As FX Artist, you will be responsible for developing an understanding for the department pipeline including all assets and tools, and their purpose. You will develop particle and fluid simulations with direction from Supervisor and/or Lead. You will develop techniques and rigs to achieve and optimise approved looks with direction from Supervisor and/or Lead.

 

Universal Music Australia is looking to appoint an e-Commerce Brand Development Executive .

 

Your 4+ years as an Associate Producer (or similar) will put you in a good position to take on the responsibility for the management of all processes, schedules, budgets, crew and resources necessary to deliver high quality animation within specific creative, strategic and business parameters.

 

Responsible for creating software used by artists in various craft departments. You will be building and integrating applications and libraries to support our studio pipeline/workflows.

 

The HR Manager, will manage a cross functional team to develop, implement and manage the local HR operations of the world's largest independent animation studio, with credits including Peter Rabbit, Happy Feet and The Lego Movie!

 
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