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Montreal Entertainment Jobs

Showing 101 - 112 of 112 postings found

Job Title Company Location Date Type Description Logo
Programmeur Sénior Build Senior Build Programmer
Beenox
Remote / Virtual 01-20-2026
Full Time Job

Founded in Q/uebec City and continuing its growth with a team in Montreal, Beenox has over 25 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.

Senior Creature Asset Artist
Barnstorm VFX
Montreal, QC 11-29-2025
Full Time Job

Barnstorm VFX is looking for a Senior Creature Asset Artist skilled in modeling and texturing realistic hero quadrupeds, with expertise in anatomy, topology, and PBR materials to enhance collaboration with Rigging, CFX, and Lookdev teams.

Groom Artist - All Locations
Barnstorm VFX
Montreal, QC 11-29-2025
Contract Job

The Groom Artist - All Locations for Barnstorm VFX will create high-quality, photo-realistic fur grooms for creatures and characters, collaborating with cross-functional teams to maintain consistency and fidelity across various shots while refining grooming workflows.

Animation Supervisor
Framestore
Montreal, QC 11-24-2025
Full Time Job

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Directeur Trice Technique Des Effets Foule Crowd TD
Framestore
Montreal, QC 11-21-2025
Full Time Job

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Senior AI Programmer, Special Projects
Epic Games
Montreal, QC 11-10-2025
Full Time Job

PROGRAMMING - SPECIAL PROJECTS What We Do The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology (The Matrix Awakens, Lumen in the Land of Nanite).

Programmeur Sénior, Productivité Senior Programmer, Productivity
Beenox
Montreal, QC 10-10-2025
Full Time Job

Titre du poste: Programmeur sénior, Productivité / Senior Programmer, Productivity Identifiant de demande de poste: R025845 Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 25 ans d'expertise dans le développement de jeux.

Montreal, QC- Compositor: Mid Senior
Barnstorm VFX
Montreal, QC 05-18-2025
Full Time Job

Who You Are You are an experienced Nuke Compositor ready to jump into an exciting studio environment with a wide variety of projects. You have an advanced knowledge of Nuke Compositing techniques and a firm photographic grasp of light, depth of field, distortion, and motion blur.

Producer
Epic Games
Montreal, QC 02-27-2025
Full Time Job

We are looking for an experienced Producer to join us on the Fortnite: Battle Royale production team.

Technical Designer
Epic Games
Montreal, QC 02-20-2025
Full Time Job

Epic Games is looking for technical designers to join our team working on Fortnite and adjacent projects.

Technical Director, Machine Learning Programmer
Epic Games
Montreal, QC 02-05-2025
Full Time Job

Champion cross-functional Machine Learning integration efforts, driving integrations across the data ecosystem. Work closely with stakeholders, software and data programming teams, and analytics leadership to prioritize solutions and ensure incremental delivery in ways that drive the most impact while aiming for longer-term visions.

Senior Technical Designer
Epic Games
Montreal, QC 01-12-2025
Full Time Job

Own the design and implementation of novel gameplay experiences from start to finish, driving the vision forward as well as possible using the tools available. Drive collaborative and iterative prototyping, both ''paper''-based and in-game.

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