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Full Time Job

Senior Principal Engineer

Infinity Ward

Levallois-Perret, France 03-08-2024
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission
Our Infinity Ward Studio is looking for a Graphics Expert to join the team in a Senior Principal Engineer role. The Senior Principal Engineer will work with our team to improve the visual quality and performance of our titles. The role includes exciting opportunities to be at the forefront of research and development on stellar franchises such as ''Call of Duty''.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Investigate new research and development in the field and advise studios on potentially applicable advances
• Implement prototypes of cutting-edge graphics technologies, tools and workflows
• Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
• Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
• Work with first parties to help ensure best possible performance from their graphics APIs
• Collate, author and maintain Technical Design Documents
• Demonstrate an understanding of the importance for both ambition and conservatism when developing video games

Player Profile

Minimum Requirements:
• 5+ years in Sr. Principal Engineer, Lead Graphics / Engine Programmer, or similar position on a high profile title or titles for the current generation of consoles or PC
• Must possess exceptional expertise (both broad and deep) in the field of real-time graphics
• Ability to effectively disseminate pertinent information across different functional groups within the organization
• Must have shipped at least 3 console/PC titles, preferably AAA. • Extensive experience with real-time graphics APIs and console/PC hardware
• Exceptional ability in optimization, debugging and software architecture
• Fluent in C/C++ and relevant shading languages
• Ability to manage multiple tasks and responsibilities
• Passionate about games and have a clear understanding of what elements are critical to create a highly polished title

Jobcode: Reference SBJ-rb0owy-3-17-77-161-42 in your application.

Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.