Job Description
Job Title:
Lighting Artist
Requisition ID:
R005917
We are currently on the hunt for a super creative Lighting Artist to join our team and work on our next awesome project.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Lead lighting implementation across multiplayer and single player levels
• Collaborate with Art Directors in the development of level lighting to establish a compelling, cohesive look
• Contribute innovative and original ideas towards all aspects of game production and development
• Meet established quality standards by creating visually stunning game environments and cinematics which are balanced against runtime performance.
• Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation
Player Profile
Minimum Requirements:
• 5+ years industry experience with at least 1 title shipped on XBOX~PS4 platforms
• Proven ability to produce compelling visuals through lighting on these platforms, showcased in a portfolio demonstrating considerable range of experience with lighting of environments, characters and cinematics
• Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision
• Expertise in development & implementation of lighting systems and post-process effects
• Excellent understanding of color and color theory, space, material and light in relation to their application in games
• Excellent understanding of game engines, tools, pipelines and development processes
• Able to collaborate with the team leads to achieve solutions that work for all disciplines
• Open to feedback but also possessing an excellent capacity to solve creative and technical problems, and present a compelling vision
• Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs
• Proficiency with color grading and shader development
• Digital matte painting experience; skybox generation through digital matte painting techniques and/or procedural tools, such as Vue
• Unreal experience preferred
• Knowledge of Maya, Materials, and scripting a plus
Jobcode: Reference SBJ-gm5ke6-3-19-56-45-42 in your application.