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Full Time Job

Environment Art Director

Full Circle

Remote / Virtual 03-31-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

Environment Art Director - skate. (remote / hybrid)

Location: Hybrid and remote work options available across most North American locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As an experienced Environment Art Director, reporting to Skate's Franchise Art Director, you will be part of our Art Leadership team:

Responsibilities
• Support Art leadership in achieving a high standard for the world art vision of San Vansterdam!
• Build and maintain high level world bible, style guides, and visual language documents and presentations.
• Take ownership of several areas of the game art content and ensure these are delivered on time and at desired quality.
• Manage the 'what' we are making, closely collaborating with the World director that works on the 'How' we are making it.
• Collaborate with World Director, Design, Tech Directors, Producers and Art Directors to create and present inspirational creative briefs with concepts, moodboards, references and storytelling for current and future districts and to envision future expansion of the world through narrative.
• Drive daily reviews and provide creative and visual feedback aligned with the high level art direction and visual narrative.
• Identify visual needs of project and lead collaboration, planning and scheduling with directors, producers and leads.
• Provide Live service support and driving initiatives through the product lifecycle, maintains visual style/theme/brand consistency on world.
• Partner with internal and external teams, working with the outsource manager and the asset bank manager and with user research team.
• Escalate risks and concerns and propose creative solutions taking the capacity in account.
• Manage direct reports (3-5), mentor and provide feedback to them on art skills and performance; provide them with career growth opportunities.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• 3+ years experience delivering AAA titles in an art leadership role
• 10+ years of experience on environment game development as an artist or lead
• Passionate about telling story through environment dressing and extremely sensitive of the player experience over everything else
• Deep understanding of all aspects of contemporary 3D game development: concept art, prop modeling, environment modeling, lighting, animation, visual effects and user-interface design
• Experience doing paint-overs to convey visuals to both the internal team and partners and give clear feedback on intentions
• Is adept at using both art and data to formulate visual direction. You know how to quickly adapt your direction to match KPIs (key performance indicators) and researches founding of a Live service development model.
• Experience developing games for the mobile market and developing 2D and 3D assets for monetized live service games is a plus

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $131,600 - $213,300
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $131,600 - $213,300
• Jersey City, NJ:
º $154,800 - $213,300
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,600 - $179,600
• Washington (depending on location e.g. Seattle vs. Spokane):
º $131,600 - $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-gxxnqo-13-58-82-79-42 in your application.

Salary Details
Salary Range: $131,600 to $213,300 Per Year ($ USD)
Company Profile
Full Circle

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.