Engineering at Epic
What we do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We're always improving on the tools and technology that empower content developers worldwide.
What you'll do
As a part of the Fortnite Editor team, you'll adapt and expand Unreal Editor functionality to solve issues and add functionality in support of a new toolset aimed at bringing the power of the Unreal Engine and Editor to our community of Fortnite creators.
In this role, you will
• Design and implement tools and engine features for Unreal Engine and Fortnite.
• Improve the game development pipeline and add exciting new features to the engine.
• Design and implement user interfaces for tools and pipelines in the Editor.
• Analyze and fix common problems in a game engine such as load times, memory usage, and performance problems.
• Support and improve game development for Fortnite working the game team and creative groups to solve unique issues.
• Track down and fix issues in systems and tools.
What we're looking for
• Excellent C++ skills
• Experience writing tools that improve the user experience of the consumer of the tool or that add some obvious value to game development or similar field
• Well versed in software engineering principles and developing a large codebase
• Experience writing UIs with a toolkit such as WPF, QT, Slate (UE UI system)
• Familiarity with an existing game engine and understanding of editor concepts
• Someone who is user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do.
Jobcode: Reference SBJ-r71q16-18-204-227-34-42 in your application.
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.