Full Time Job

Tools Programmer, Applied Usability

Epic Games

Cary, NC 04-04-2024
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  • Paid
  • Full Time
Job Description

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We're looking for a Tools Programmer to work on the development of the Unreal Engine editor and its tools with a focus on improving usability. You will have the opportunity to work across areas and systems, identifying their workflows pain points, designing solutions and implementing them. The ideal candidate is self-motivated and passionate about UI, UX and usability, excited to work with artists and content creators to optimize their workflows and enable them to do their best work. You should have an endless list of ideas for improving the efficiency of a suite of game development tools, be willing to take risks and think out of the box.

In this role, you will
• Identify workflow issues, usability issues and tooling gaps in the Unreal Engine editor
• Work with UX designers and artists to come up with solutions to usability problems
• Implement new workflows and tools to accelerate content creation
• Improve and optimize existing tools, working across teams with subject matter experts, to make them state of the art
• Analyze and fix common problems in a game engine such as performance issues and memory usage
• Work collaboratively across many of Epics' internal teams and projects
• Work with Unreal Engine's licensees to enable them to overcome their challenges

What we're looking for
• Excellent C++ skills and experience developing in a large codebase
• Experience writing tools that improve the customer's user experience, iteration, and development time in game development or other fields
• A passion for improving the customer experience in software products, holistically and beyond code. Some examples of your passion may be - participating in UX design, developing automated tests, or adding profiling and analytics to monitor user behaviors
• Well versed in software programming and design principles
• Someone who is user-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
• Demonstrated ability to communicate fluently in English (written and verbal)

This role is open to multiple locations across North America and Europe (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range

$157,355 - $230,788 USD

Washington Base Pay Range

$157,355 - $230,788 USD

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-r1kn2y-44-223-39-67-42 in your application.

Salary Details
Salary Range: $157,355 to $230,788 Per Year ($ USD)
Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.