Job Description
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Senior Rendering Tools Programmer to work directly with tech artists to make Unreal's Material Editor an industry leading node graph editor for authoring materials. In this role, you'll work closely with technical artists to design and implement new features, improve usability, and streamline workflows-empowering teams to build materials that scale across large projects like Fortnite.
In this role, you will
• Set the direction for the Material Editor going forward
• Work directly with the rest of the Material Programming team to develop UIs for new user facing features in the material translator
• Improve the material editor UI, add new nodes to the graph, and help design workflows and tools to help artists manage large scale content
• Design, implement, and improve the material editor, such as material parameter management, node preview, material graph debugging, and material asset versioning
• Work with stakeholders in all disciplines (i.e. programmers, artists, and product management) to identify areas for improvements, gather feedback, and design solutions for users' needs in the Material Editor
What we're looking for
• Excellent C++ skills
• Experience developing in a large codebase
• Experience with at least one UI Framework (i.e. WPF/XAML, Slate, WinForms, Qt)
• Experience developing tools that improve the user experience, iteration, and development time in game development or other 3D simulation programs
• Ability to collaborate and communicate cross-discipline, from content creators to programmers, from UX designers to QA analysts
• Someone who is user-focused, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
This role is open to multiple locations in North America (including CA & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
California Base Pay Range
$236.67 — $341.24 USD
Washington Base Pay Range
$223.68 — $328.06 USD
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-8640k9-3-15-34-228-42 in your application.