Job Description
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for experienced Rendering Programmers to help enhance and maintain the graphics of Unreal Engine. You will work on designing and implementing efficient and powerful abstractions for graphics APIs, with a focus on Apple platforms.
In this role, you will
• Work on the design and implementation of the RHI (Render Hardware Interface) - Unreal's abstraction layer for submitting work to the GPU, with a focus on Metal, but covering other graphics APIs such as Vulkan and DirectX 12.
• Develop powerful and efficient abstractions for platform-specific graphics APIs and GPU capabilities.
• Continuously analyze and optimize the performance of the RHI.
• Help us extend and enhance our engine for future hardware.
• Support external customers.
What we're looking for
• Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
• Demonstrated performance and memory optimization skills.
• Self-motivated and able to dive into a complex system with quick results.
• Excellent knowledge of a broad range of graphics APIs including Metal, Vulkan and DirectX, as well as shading languages such as HLSL and MSL.
• Familiarity with development tools and profiling on modern systems, including Instruments, Xcode GPU frame capture and profiling.
Jobcode: Reference SBJ-reqjq2-18-216-121-55-42 in your application.