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Full Time Job

Release Manager, Lego Fortnite

Epic Games

Los Angeles, CA 04-03-2024
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  • Paid
  • Full Time
Job Description
PRODUCTION

What We Do

Whether it's driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic's production teams take pride in consistently delivering world-class products and experiences.

What You'll Do

Today we are growing the team which is forging the first adventures in LEGO Fortnite, blending the engaging and welcoming Fortnite universe with the creativity and playfulness of LEGO. In this role, you will be the primary production advocate for release readiness, acting as a key partner to the LEGO Fortnite dev team, and the centralized Release Management team.

The Release Management team are the guardians of builds before they get to players. They are looked upon to identify and mitigate risks associated with player experience, communicate timelines clearly, and set a path forward for each milestone.

In this role, you will
• Working closely with dev production, QA, and Live Ops teams on identifying and resolving risks related to milestones and releases
• Developing new practices and structures to better scale release management and stabilization processes across our Fortnite ecosystem
• Owning the scheduling, coordination, quality control, and external certification process across multiple platforms and/or products
• Knowing the process for submitting builds to external partners inside and out, and is the expert on all things related to external build certification
• Working with QA Leads to establish and maintain bug triage process, determine and prioritize must-fix issues for release and work with appropriate team members to ensure bug fixes happen as planned
• Coordinating internal and external release notes, known issues, and knowledge base updates
• Ensuring releases have passed all required checks and approvals leading up to live deployment and effectively communicating approved exceptions to all necessary parties

What we're looking for
• Strong project management and communication skills
• Demonstrated ability in right-sized process development and improvement
• Experience with build and release processes for Software or Games as a Service product
• Familiar with Perforce, Jira, Grafana
• Exposure to platform certification processes
• Technical orientation and a strong understanding of software development
• Knowledge of the game development process and exposure to working with shipped and live titles

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range

$106,314 - $155,927 USD

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Jobcode: Reference SBJ-r1k0kv-3-135-185-194-42 in your application.

Salary Details
Salary Range: $106,314 to $155,927 Per Year ($ USD)
Company Profile
Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.