
Full Time Job
Pipeline Programmer
Epic Games
- Paid
- Full Time
Job Description
ENGINEERING - UNREAL ENGINEWhat We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
Epic Games is looking for a Pipeline Developer to join the Special Projects team to help us improve efficiency and build scalable creative production tool sets around UE. This role will have a particular focus on building out Machine Learning, AI, and Cloud-Based workflows and infrastructure to support emerging creative experiences. This is an exciting moment for technology and for creators, and the role offers the opportunity to participate in the building of vital systems that bind the engine with cloud and AI. We're looking for individuals who are passionate about supporting teams and developing tools and workflows across one or more disciplines, are excited about emerging technology, and designing systems to help that technology be harnessed by creators. They should be able to communicate with various departments and teams to ensure that any pipeline we build is done so in close collaboration with the many other talented teams at Epic Games across the organization. Candidates should have a strong understanding of production needs and artist workflows - this role requires a clear understanding of how technology can be used to craft creative experiences, and successful candidates should have a passion for building tools for creators.
In this role, you will
• Build best-in-class production workflow tooling and automation
• Scope out and drive production programming initiatives, working closely with other developers and stakeholders toward scalable, maintainable solutions
• Deliver practical, forward-thinking solutions that address the needs of the team while working with production to balance development priorities and timelines
• Promote and demonstrate development progress to relevant stakeholders
• Exhibit a passion for learning and staying current with emerging machine learning technology and developments
What we're looking for
• B.S. or M.S. in Computer Science/Programming, or relevant industry experience, with a strong foundation in software design patterns and object-oriented programming
• 5+ years experience as a Pipeline Developer, Technical Artist, or similar, working on production in games, feature animation, VFX, or related industry
• Experience integrating and maintaining custom tools in 3rd-party software ( eg, with Python )
• Familiarity with current & emerging ML technologies and development environments, and demonstrable experience in building and/or experimenting in the space
• Comfort level in working with platforms such as Azure, GCP/Vertex, AWS/Bedrock, Gradio etc, and awareness of analytics and tracking platforms like Databricks & Grafana
• High attention to detail, proactive problem solver with excellent communication skills, and an ability to multitask effectively
• Bonus for experience in one or more of the following areas: Unreal Engine, C++, USD & OpenSource/Standards, ShotGrid/Flow Toolkit, Asset Management, Virtual Production
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-2339j7-216-73-216-62-42 in your application.
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Company Profile
Epic Games
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.