The CG Technical Director II is responsible for executing retakes or creating shots from scratch to facilitating the series' overall creative vision to life. The ideal candidate is a very strong CG generalist who is comfortable digging into complex shots created by our international animation partners and improving them with surgical precision and artistry. Extensive knowledge of all stages of CG production including modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing are required. This position requires technical skills combined with refined artistic skills, including an eye for composition, color, and lighting and a strong knowledge of animation principles. This position works closely with the CG Supervisor, Creative Leadership, Production and other Technical Directors in Digital Production.
• Perform shot work as needed, including fixes at any stage of the pipeline (modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing).
• Support the CG Supervisor via shot or asset troubleshooting, artistic or technical input, research and development, or tool creation.
• Facilitate creation and delivery of final domestic source master materials to broadcast and streaming business units.
• Create or recommend tools or pipelines to increase efficiency.
• Ingest incoming shot data for editorial as needed.
• Provide occasional technical support for shot and asset data for subcontractors and other groups in the Walt Disney Company specific to the pipeline of the assigned production.
• Promote a positive, productive, and highly collaborative work environment.
• Minimum of 3 years of experience in animation production.
• Expert knowledge of all stages of CG production including modeling, surfacing, rigging, lighting, rendering, fx, and compositing required.
• Expert knowledge of Maya, Arnold, Nuke, and Photoshop required. Familiarity with other CG technologies such as Houdini, BiFrost, Blender, After Effects, Redshift, vRay and Ornatrix a plus.
• Python and MEL experience utilizing the Nuke and Maya APIs, and Unix shell scripting experience strongly preferred.
• Solution-oriented outlook and a proactive personality; willing to roll up their sleeves and directly fix shot, data, or asset issues.
• Demonstrated ability to integrate artistic vision with technical expertise.
• Must be able to work in a collaborative, fast-paced environment.
• Excellent communication skills, both written and verbal.
• Experience working with subcontractor animation studios a plus.
• Unity and Unreal game engine experience a plus.
• ToonBoom Harmony, TV Paint, or Adobe Animate (Flash) experience a plus.
• Bachelor of Science in Computer Science or Computer Graphics, or Bachelor of Arts in Film and Animation Production, or equivalent industry experience required.
Equal Opportunity Employer--Female/Minority/Veteran/Disability/Sexual Orientation/Gender Identity
Jobcode: Reference SBJ-gw9zen-54-165-57-161-42 in your application.