Showing 1 - 24 of 24 postings found
Skydance is seeking an Environment Surfacing Artist to create textures and materials using procedural workflows and hand-painted techniques to deliver a visually impressive look for animated productions.
Skydance is seeking a Matte Painting Lead Artist to mentor a team and create photo-realistic and stylized digital paintings by combining photography, digital painting, and 3D elements.
Skydance is seeking a 2D Effects Artist to design and explore magical effects that help shape the visual tone and artistic language of an upcoming feature film.
Skydance is looking for a Senior Gameplay AI Engineer skilled in working with creative teams to build key NPC gameplay features and frameworks.
Skydance is looking for a Pipeline Technical Director to design and develop innovative tools and complex algorithms that support artists and production management for upcoming animated feature films.
Skydance is seeking an Environment Modeling Artist to collaborate with the production designer and art department to create and iterate on high-quality environmental models that define the visual look of animated productions.
Skydance is looking for an Environment Surfacing Lead Artist to lead a team of surfacing artists in creating high-quality materials, textures, and surface aesthetics for environments and props using modern USD-based workflows.
Skydance is seeking a Senior Project Manager to partner with the Core Tech engineering team to drive the planning, execution, and delivery of foundational technology that powers interactive gaming experiences.
Skydance is seeking a Senior Marketing Project Manager to drive the planning and execution of marketing initiatives across a portfolio of games by partnering with cross-functional creative and development teams.
Skydance is seeking an Art Director to help shape the visual identity of an upcoming animated feature film by defining and executing a cohesive visual experience that supports story and character.
Skydance is seeking a Senior Crowds Technical Artist to assist the Crowds Supervisor with technical and creative approaches to assigned sequences by creating master crowd rigs and deploying them to the team for production shots.
Skydance is looking for a Technical Artist Support to help assigned departments solve technical issues, fix scene bugs, and maintain technical documentation for animation workflows.
Skydance is seeking a QA Lead to own test strategy and execution across gaming titles while exploring how AI and machine learning tools can be integrated into the production quality assurance practice.
Skydance is seeking a Mid Systems Administrator to manage the deployment and maintenance of the company's infrastructure services, systems, and network using configuration as code methodologies.
Skydance is seeking experienced Story Artists to translate scripts and character-driven moments into compelling visual storyboard sequences through dynamic staging, cinematic composition, and expressive acting.
Skydance is looking for an Audio Lead to define the creative vision, technical direction, and production standards for all audio in a high-quality AAA single-player story-driven action-adventure game.
Skydance is looking for an Animator to give credibility and transmit specific emotions in film by creating high-quality animations that align with the director's vision and production design.
Skydance is looking for a Senior Animator to create high-level character animations while providing artistic guidance and mentorship to the team to ensure emotional credibility and technical excellence in film production.
Skydance is looking for an experienced senior rendering engineer to architect rendering pipelines and bridge the gap between technical art and hardware for a new interactive entertainment project.
Skydance is looking for a Lead Information Security Analyst to collaborate with the infrastructure team on implementing security best practices, managing risk reviews, and providing guidance on generative AI tool usage.
Skydance is seeking a Pipeline Engineer to contribute to the development, testing, and maintenance of software applications and libraries for the global feature animation pipeline.
Skydance is looking for a Senior Rigging Artist to develop, implement, and support complex character and prop deformation rigs for use in crowds, layout, and animation.
Skydance is looking for a core systems engineer skilled in working with game development teams to build key frameworks and systems using Unreal Engine.
The Principal Engineer plays a critical role in driving innovation and ensuring that the organization stays at the forefront of technology trends.