company_logo

Full Time Job

Level Design Director - Mass Effect

Bioware

Remote / Virtual 05-31-2022
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
BioWare is about creating worlds of adventure, conflict, and companionship that inspire players to become the hero of their story. We are looking for someone who shares our passion for games as a creative, storytelling medium. Join us and help create the next groundbreaking, blockbuster Mass Effect game.

Level Design Director

We are looking for a Level Design Director. You will drive the game's overall level and quest vision, being a unifying point for game content and player experience. The Level Design Director will use their creative, technical, and single-player ARPG expertise to guide the larger picture, ensuring every mission, location, set piece, hub, layout, and player choice combine into an exciting, player-directed journey.

Reporting to the Creative Director, you will oversee an experienced level design team, guiding the group as they prototype, implement, polish and debug their spaces.

What the Level Design Director will do at BioWare:

Responsibilities:
• You will:
• Work with the core directors to agree on the narrative, gameplay and experiential vision.
• Meet with the team to brainstorm ideas, set quality benchmarks, and identify technology gaps.
• Work with partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, exploration).
• Participate in prototyping, experimenting with design features to identify opportunities and determine best practices.
• Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.
• Guide and inspire the team to create unique spaces. Spaces where gameplay flow, visual composition, and narrative context form iconic, memorable experiences.
• Meet with the team to mentor and motivate the design vision.
• Work with production to identify asset dependencies, scope, and delivery schedules.
• Review content and provide feedback.
• Work with artists and the Art Director to balance technical, aesthetic, gameplay and narrative constraints.
• Using external player feedback, iterate and find solutions to identified friction points.

Qualifications:
• 8+ years of level design experience with lead level design experience on at least one AAA title.
• Experience developing a Single Player level design vision.
• Drive experiential and narrative flow through a level, creating evocative spaces and iconic moments.
• Experience with nonlinear, self directed level design.
• Experience with block mesh and scripting languages. Unreal experience is a plus.
• Guide and mentor level designers at all levels of experience.
• Experience working with Creative and Technical leads to identify pipeline and design requirements.

Jobcode: Reference SBJ-gk99yq-3-133-149-168-42 in your application.

Company Profile
Bioware

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.