Full Time Job

Studio Rendering Engineer - Software


Middleton, WI 08-23-2021
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

As a Studio Rendering Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty's AAA engine technology. This is a great opportunity to be part of a passionate team that defines and shapes our graphics technology and puts our upcoming Call of Duty titles on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

Your Mission:
• Develop, design, modify, optimize and debug rendering pipeline and engine systems
• Deploy, evaluate performance and test software on all supported platforms
• Collaboration and co-development with other engineering teams
• Contributing to department best practices and guidelines
• Communicate features and development with production, engineering, design and art teams
• Participate in the design, performance and code review process
• Mentorship and training of other engineers and tech artists
• Contribute to design and roadmap of industry-leading AAA engine

Player Profile:
• Bachelor's degree in Computer Science, Engineering, or Math related field
• 7+ years of experience working with Computer Graphics and/or other related technologies
• Good written and verbal communication skills
• Strong math skills
• Knowledge of CPU, GPU and memory architectures
• Experience writing shaders in HLSL, Cg or GLSL
• Fluent in a modern 3D graphics API (OpenGL, Vulkan, D3D11, D3D12, or console equivalent)
• Familiarity using modern GPU/CPU performance analysis tools
• Comprehensive understanding of object-oriented programming
• Strong background in C/C++
• Solid debugging skills including ability to debug at an assembly-level when necessary
• Good communicator that enjoys collaboration with other engineers, artists and designers
• Passion for code and data optimization
• Creative, motivated, focused, passionate, results-oriented

Bonus Experience:
• Master's degree in a graphics-related field
• Background with parallel programming and multi-threaded renderers
• Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs
• Familiarity with Physically-Based Rendering/Lighting
• Experience writing Compute shaders
• Demonstrated ability to write efficient, clean, readable, portable, and reliable code

About Raven Software

Jobcode: Reference SBJ-g4kq6y-54-80-249-22-42 in your application.

Company Profile

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.