Full Time Job
Lighting Artist
Activision
- Paid
 - Full Time
 - Senior (5-10 years) Experience
 
Job Description
Toys for Bob, a collaborative team of stellar individuals that have inspired love, joy, and laughter through epic AAA entertainment for more than 30 years, is open to remote work! Our passion for developing award-winning games with diverse genres includes the Crash Bandicoot®, Call of Duty®, Overwatch®, Spyro®, Skylanders ®,  and Tony Hawk® franchises. We are constantly evolving and support our growing employees to be as innovative as they can be. Toys for Bob's experienced developers are looking for creative individuals ready to  take on  exciting and new projects. Join us!   
Toys for Bob is wholly owned by Activision. To learn more about our studio, visit us at www.toysforbob.com and @ToysForBob on Twitter.  
Your Mission 
As a Lighting Artist, you will report directly to our Art Director. We  are looking for a  dedicated Artist who  enjoys handling a wide  variety of work, is eager to learn  new techniques and  tools, and has a  deep passion for creative  storytelling .    
Priorities can often change in a  fast-paced  environment like
ours, so this role  includes , but is not  limited to, the  following  responsibilities :
• Collaborate with various teams to deliver a quality realistic style for compelling game environments
• Produce high-end visuals within memory constraints and performance guidelines
• Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation
• Develop and maintain an efficient organizational structure for all lighting assets
• Identify, anticipate, and report any potential production problems to your Lead  
Player  Profile 
Experience :
• 5+ years of industry experience and 1+ shipped AAA title
• Experience with Unreal, Unity, or other proprietary engines
• Expertise in the development and implementation of lighting systems and post-process effects  
Knowledge and  Skills :
• Excellent understanding of color and color theory, space, material, and light in relation to their application in games
• Knowledge of game engines, tools, pipelines, and development processes
• Ability to research and develop lighting techniques; envision or address tools needs, report, and fix bugs  
Key Attributes:
• Proactive, self-motivated, and able to translate visual reference or concept successfully into the game without direct supervision
• Able to  work collaboratively with  the team leads to achieving solutions
• Open to feedback but also possess an excellent capacity to  solve  creative and technical problems and present a compelling vision
• Motivated to learn our internal tools and seek out the information you need to build beautiful environments within budget  
Extra  Points:
• Knowledge of Maya, Materials, and scripting a plus
• Experience with one or more scripting/programming languages
• Experience with PBR & HDR lighting
• Knowledge of photography principles and image correction techniques
• Passion for first-person shooter games
The  video game  industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.  
Toys for Bob is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against
on the basis of  disability.
Jobcode: Reference SBJ-dy7e0k-216-73-216-110-42 in your application.
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Company Profile
Activision
Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.
