Full Time Job

Environment Artist


Novato, CA 06-07-2021
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Toys For Bob is a stellar team of inventors, makers, and magicians from all over the world who have been developing epic AAA games for far-reaching IPs like Call of Duty, Crash Bandicoot, Tony Hawk, and Skylanders since 1989. We are based out of a former military hangar that has been converted into a colorful, tiki-themed, dog-friendly paradise just 20 minutes north of the San Francisco Golden Gate bridge. If you love games and the people who play them; if you are great at what you do and are committed to continual growth, we'd love for you to be part of our family!

Job summary:
• Reporting directly to our Lead Environment Artist, we're looking for a self-driven artist who enjoys handling a wide variety of work, is eager to learn new techniques and tools, has a deep passion for crafting environment art, and has the flexibility to do so in different styles from photo-realistic to stylized. This role will likely work on the Call of Duty franchise initially.

Here's what you'll be doing:
• Research subject matter relating to objectives to ensure an authentic experience.
• Assembles, edits, and optimizes highly detailed 3D environments.
• Create believable, photo-realistic 3D models and textures from concept art and photo reference.
• Budgets time efficiently and has a good feel for how long a task will take them.
• Troubleshoots technical and artistic issues, asks for help when necessary.
• Be a proactive self-starter that can execute high-level art direction with little oversight.
• Communicate effectively with team members, production and management to ensure that project goals are met.

The skills and experience you'll need:
• 3+ total years in the games industry working in an environment art capacity, with at least 1 shipped title in the AAA console / PC space.
• Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
• Proven ability to create high-quality assets utilizing multiple major 3D and 2D packages (3DS Max or Maya and Photoshop or Substance) for console hardware (Xbox, PS, PC).
• Understanding of physically based shaders.
• Proficient in next-gen asset creation.
• Egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process. Shares ownership of work with other artists.
• Impressive communication and strong problem-solving skills.
• Proven ability to thrive in a challenging and often ambiguous environment.
• Solid understanding of game art with ability to clearly discuss modern trends.

You'll really catch our eye:
• Familiarity with photogrammetry process, procedural content creation, or PBR workflows.
• Passion for first person shooters.
• Strong traditional art foundation.

Jobcode: Reference SBJ-rb7vn6-35-170-64-36-42 in your application.

Company Profile

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.