Job Description
At Activision Blizzard we are dedicated to creating the most epic entertainment experiences, driven by our company values and passion, Activision Blizzard creates worlds with the focus to entertain the universe. We are looking for talented and innovative students to join our team for the 202 6 summer . All interns will receive a meaningful project and an unparalleled experience. We'll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing to.
Player Profile
• Currently enrolled in a certificate, associate's, bachelor's, or master's degree program and graduating December 2026 – July 2027
• Available to participate in a 12-week internship starting in late-May or mid-June
• Currently residing in the US or open to relocating oneself to the US
• Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
• Approaches problems in a clear, well-organized, and solutions-oriented manner
• Works well with others and contributes to team tasks
• Able to effectively communicate problems, solutions, needs, or priorities
• Is engaged, seeks to learn, and is able to manage time effectively
• A passion for significantly impacting game development
• Applicant s must apply with a resume and a link to their code samples to be considered
Internship Opportunities
All internships will be conducted in-person . Hosting managers will determine when and how often interns work in the office. All interns will have the option to opt into relocation services (flights, trains, or car mileage reimbursement). Additionally, all interns will be provided with a living stipend to supplement housing, utility, commuting, and miscellaneous costs.
Animation Engineering Internship:
Be a part of a world class animation engineering team where you'll work with world class animators to achieve a standalone feature for C all of Duty runtime. This rol e will impact how animations look in Call of Duty.
• Strong proficiency in C++
• Strong k nowledge of 3D Math/Linear A lgebra
• An eagerness to collaborate and innovate on animations.
• Knowledge of computer animation.
• Proven game programming experience a plus (personal or professional)
Hosting Locations: Infinity Ward (Woodland Hills, CA)
Build Engineering Internship:
A great game needs a strong foundation ! Our Build Engineering team improves and maintains our game build system as well as continuous integration, code and data validation, and packaging and distribution across many PC and Console platforms . Our primary goal is to ensure that designers, artists, and engineers can see their work reflected in our game as quickly and reliably as possible.
• Proficient in C#
• Understanding of build tools ( MSBuild , Premake )
• Understanding of automation and distribution tools (Jenkins)
• Excited to support and collaborate with a large team
• C++, Python, and web development skills are a plus
Hosting Locations: Blizzard Entertainment (Irvine, CA)
Engine & Systems Engineering Internship: The Engine/Systems Engineering Team is involved in the architectural implementation of key engine features leveraged by other teams and sub disciplines. An intern for this team will learn how to work on and deliver key features and systems in the Diablo engine, that key stakeholders and other developers will leverage and build upon to generate great and awesome content.
• Proficient in a programming language, preferably C++
• Familiarity with engine programming at school or through personal projects
• Experience working with Visual Studios
• Experience working with build systems
• Proven game programming experience a plus (personal or professional)
Hosting Locations: Blizzard Entertainment (Albany, NY or Irvine, CA)
Gameplay Engineering Internship:
Partner across teams developing gameplay and features for our games. You will be working on a shipping title, with a mentor, on a team managing multiple projects against competing deadlines. This role will focus on implementing new features or mechanics into a shipping title.
• Proficient in a programming language, preferably C++
• Knowledge of mathematics for 3D graphics, particularly linear algebra
• An eagerness to collaborate and innovate on game side code
• Proven game programming experience a plus (personal or professional)
Hosting Locations: Raven Software (Middleton, WI) & Treyarch (Playa Vista, CA)
Knowledge Systems Engineering Internship:
W ork on new projects to help increase efficiencies by prototyping knowledge resource tools for Blizzard .
• Strong proficiency in Python
• Knowledge of MCP servers
• Experience working with LLMs
• Experience working with Jira, Confluence, and asset databases
Hosting Locations: Blizzard Entertainment (Irvine, CA)
Online Technology Engineering Intern:
Work with a team that acts as the ''technical glue'' between back end and user experience. As an Online Technology intern, you will control social systems on our games and implement new systems within multiplayer game features.
• Strong proficiency in C++
• Knowledge of multiplaye r game networks .
• Knowledge of distributed systems and networking concepts.
• Knowledge of server/client concepts.
• Proven game programming experience is a plus (personal or professional) .
Hosting Locations: Treyarch (Playa Vista, CA)
Pipeline Engineering Intern:
Game pipeline engineering involves designing and implementing the technical systems and workflows that allow development teams to create and deliver video games efficiently and effectively.
• Proficiency in and passion for technical problem solving
• Strong proficiency in C++
• Additional development languages ( Rust a nd Python ) is a plus
• Strong desire to function in a technical support role
• Multi-threading, optimization (rendering and systems), and computer architecture are a plus
Hosting Locations: Treyarch (Playa Vista, CA)
Tools Engineering Intern:
Help us build the tools we use to create our games. Create user experiences for proprietary tools and provide unique value to a small team of passionate engineers. We help content creators be really creative , really fast .
• Proficient in at least one programming language, preferably C++ or C#
• Knowledge of WPF
• Understanding of User Interface technologies.
• Understanding of source control.
Hosting Locations: Blizzard Entertainment (Irvine, CA) & Infinity Ward (Woodland Hills, CA)
UI Engineering Intern:
UI Engineers focus on one part of the framework within the game engine that the UI will be built upon, and one part the active User Interface our players will see in game. We work on both the underlying code systems that make it work, and all the shiny buttons and menus you interact with!
• Strong proficiency in C++
• An eagerness to collaborate and innovate on game side code
• A passion for creating something brand new
• Familiarity with UI fundamentals and practices
• Experiences with UI Editors is a plus
Hosting Locations: Raven Software (Middleton, WI) & Treyarch (Playa Vista, CA)
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications ?
[more...]
Jobcode: Reference SBJ-369yn4-216-73-216-111-42 in your application.