Fall Intern - Global Exhibitor Partnership, Global Customer Experience

Sony Pictures

Culver City, CA 07-27-2022
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  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description
Global Exhibitor Partnership Intern, Global Customer Experience – Fall 2022

The Sony Pictures Entertainment Internship program offers a unique opportunity to work alongside the teams that come together to create movies, TV shows, and other great experiences. These seasonal, paid assignments provide meaningful and productive work t hat allows you to build your resume, experience and develop your skills further. You will be provided with challenging tasks, real - world experience, valuable networking opportunities, and many educational and social opportunities. This Fall Internship is f rom September through December and all candidates must be able to work 10 - 29 hours a week, Monday through Friday (flexible depending on school schedule).

Department Description:

We are the liaison between movie theatres and the movie studio , and work with all movie exhibitors globally. Our main focus is to execute promotions and events while marketing everything for
our films
on - line, on - screen and in - theatres.

• Work with the team to brainstorm and execute promotions & events in - theatres.
• Collaborate with various teams as needed (ie. screenings/group sales team, social/digital/creative team, print/theatre team, av/content team).
• Work directly with EVP and VP of department on any special projects.
• Some local travel to special e vents and premieres.

• Great attitude, openness and willingness to learn.
• C an chat with anyone, excited about movies, movie theatres, marketing and promotions.
• Must have a car.

Preferred Qualifications:
• Movie theatre experience
• Bilingual
• Have knowledge in Photoshop/Illustrator/Excel/PowerPoint

USA - Culver City - Studio Lot - Thalberg Bldg

Jobcode: Reference SBJ-d82pyx-3-238-204-167-42 in your application.

Company Profile
Sony Pictures

Sony Pictures' global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies.