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Video Game Development / Publishing Internships

Showing 1 - 25 of 88 postings found

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Santa Monica Studio is seeking a Production Intern to join the team behind the critically acclaimed God of War games. We are looking for a Production Intern who is excited to work alongside the video game industry's premier talent in animation, design, art and technology to create AAA content for the PlayStation!

 
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Assist in development of advanced systems together with a more senior Technical Designer. Implement smaller scripting or game design work when needed during parts of production together with designers. Find and fix smaller bugs in different technical design systems. Provide technical feedback and support to the designers with the support of more senior Technical Designers

 

Job Openings: Program Management. Analytics. Finance

 

We are looking for Summer 2021 interns at the following locations: Redwood City, CA (HQ). Austin, Texas. Orlando, Florida. Seattle, Washington. Los Angeles, California. Summer 2021 Internship Dates. Monday, May 24 to Friday, August 13. Monday, June 21 to Friday, September 10. Job Openings. Business Analytics. Data Analytics. Mobile Analytics. Requirements. Must be available for a full-time paid internship in the summer of 2021 (May - September depending on start date).

 

Marketing roles in our Competitive Gaming organization: Corporate Strategy. Publishing. Production .

 

Job Openings. UX/UI Design for game teams and consumer products. Technical Art for game teams such as BioWare, Industrial Toys, and our sports titles. Content Design for our sports titles

 

Job Openings. Game Development Roles (C++). Tools Development Roles (Java Or C#). Software Engineering Roles (Java, Python)

 

This pipeline job posting is intended to collect candidate interest for multiple roles and hiring locations. Your application may be linked to a specific job upon further review.

 

You will: Provide support for our Development Directors and Producers with project related tasks. Gain practical experience in how we apply multiple project management methodologies to different areas of our production process. Help to build data to make priority decisions and update management on progress. Participate to the different Development Director meetings and sprint planning.

 

Sony Interactive Entertainment is looking for an Animation Programming Intern to join our established, high performance team in San Diego, CA. Our ideal candidate is hardworking and passionate about this field.

 

Sony Interactive Entertainment is looking for a Systems Designer Intern to join our established, high performance team in Bend, OR. Our ideal candidate is hardworking and passionate about this field.

 

We are looking for students with a background in computer science and machine learning techniques and have an interest to work on state-of-art tools for games. Experience in Unity, Unreal, Maya, or Houdini will also improve your merits.

 

What we look for in an intern is passion for your craft and a fundamental understanding of the workflows related to your discipline.

 

What we look for in an intern is passion for your craft and a fundamental understanding of the workflows related to your discipline.

 

At we need the right people for the job and now we are looking for the next generation of DICErs. This is hopefully where you come into the picture, as we're looking for motivated and enthusiastic students who want to join DICE for their internship.

 

You will be a part of the brand team responsible for marketing key titles in the exclusive games portfolio. You will be responsible for building and coordinating creative global marketing campaign beats, collaborating with PR, regional marketing teams, and partners.

 

Sony Interactive Entertainment is looking for an Software Engineer Intern to join our established, high performance team in Los Angeles, CA. Our ideal candidate is hardworking and passionate about this field.

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 

Motive Vancouver is looking for a Software Engineering Co-op to join a pre-production team developing an exciting new IP. We are looking for a candidate with passion for games to join a veteran team of game developers who are excited to share their experience building AAA games.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 
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