Intern - Motion Capture


Woodland Hills, CA 10-22-2020
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  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description

Job Title:Motion Capture Internship

Requisition ID:R003076

Motion Capture Internship

Your Platform 

Activision is looking for talented and innovative students to join our team for the 2021 summer. We thrive on a culture of collaboration, respect, and fun. All Activision interns will receive a meaningful project and an unparalleled experience. We'll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the game you are contributing on. Internships will be offered at our development studios across the country as well as Activision's corporate headquarters.

We are currently planning on having our internships in-person. With that said, the safety of our employees is a top priority and we are comfortable transitioning our internship to be 100% virtual if needed.

Your Mission 
• Collaborate with our Capture Studio teams, assisting with day-to-day development issues, identifying problems and finding creative solutions
• Working with software such as Maya, MotionBuilder , and Photoshop, as well as custom and proprietary software and tools
• You'll create rigs, character art, animation and other assets to test in-development tools and pipelines
• You'll be cleaning up, modifying, and QC- ing facial/body animation and performance capture data - working directly with the department Directors to identify and execute on the art/animation goals of the group
• Assist on our motion capture and actor likeness acquisition shoots, and on production assets
• Participate in learning and development tech talks to understand how our employees come together to launch AAA games

Player Profile 
• Must be a current student pursuing their bachelors, masters, or PhD and graduating December 2021 or later
• Available for a 12-week internship starting on May 28 th  or June 24 th
• Extremely detail-oriented and organized with a positive, pro-active and self-motivated attitude
• Excellent communication skills and an ability to work on a multi-disciplinary team
• Ability to take direction well and address notes
• Passionate about learning what it takes to be a successful engineer in the video game industry
• Candidates must apply with a resume and a link to their code samples /portfolio to be considered

Positions Available:

Motion Capture Internship: You will work with Infinity Ward's Motion Capture team in Los Angeles
or Raven Software's Motion Capture team in Wisconsin to create animation assets to test in-development tools and pipeline. You'll have the opportunity to identify and execute on the animation goals of the group while assisting on their motion capture acquisition shoots, and on production assets. Learn and follow industry standards and best practices of a multi-disciplinary Research and Development team.
• Experience with Maya and/or Motion Builder, Blade, Faceware , other relevant software
• Understanding of realistic human character animation
• Extremely detail-oriented and organized with a positive, pro-active and self-motivated attitude
• Excellent communication skills and an ability to work on a multi-disciplinary team.
• Knowledge of Python or other scripting experience is a big plus.
• Knowledge of FACS, human facial anatomy, facial animation and related topics will help you level up, quickly.

Character Tech Art Internship (Egerton Internship): The Egerton Internship is an opportunity within Activision's Central Tech group in Los Angeles , created in honor of a long-time Activision artist and animator, Jamie Egerton, whom we recently lost after an 18-month battle against brain cancer. His wry sense of humor was combined with an unsurpassed work ethic and critical eye. He drove us to work harder, create new ways of doing things, and shake our heads as much as laugh. He was an irreplaceable team member, and a good friend. Jamie worked in the MoCap studio
on every Call of Duty title that Treyarch has made, as well as many other games. We'll miss his presence in the office and his Transformers Jeep in the parking lot. It's a big pair of boots to step into, but we're looking for a promising and tough-minded student to carry on his work here with us. This internship is a unique opportunity to get hands-on experience with character art, animation, rigging, and some of our newest game asset creation pipelines as part of our MoCap R&D team. 
• Cover letter required
• Working knowledge of a game engine (Unity/Unreal) or C++ and object-oriented programming practices
• Experience with Maya and Photoshop
• Experience with realistic human character art/animation
• Experience with Motion Builder, Blade, Z-Brush, Agisoft , Faceware and other relevant software
• Knowledge of Motion Capture, FACS, human facial anatomy, facial animation and related topics are a plus

Our World 

Headquartered in Santa Monica, CA, Activision operates at the intersection of technology, entertainment, esports, and consumer products. Activision is more than just the leading developer and publisher of video games, we are the creators of some of the world's biggest, most ground-breaking titles in the industry. Our portfolio includes Call of Duty®, Crash Bandicoot™, Spyro™, Tony Hawk's™: Pro Skater™, and Sekiro™.

Company Profile

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.