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Internship

Intern - Motion Capture

Activision

Remote / Virtual 09-02-2022
 
  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description
Motion Capture Internship

Your Platform 

At Activision Blizzard we are dedicated to creating the most epic entertainment experiences, driven by our company values and passion, Activision Blizzard creates worlds with the focus to entertain the universe. We are looking for talented and innovative students to join our team for the 2023 summer. All interns will receive a meaningful project and an unparalleled experience. We'll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing on.

All interns will be given the choice to work remotely or relocate to the internship location. The company will cover relocation services and will provide a living stipend to supplement housing, utility, and office supply costs.

Player Profile 
• Must be a current student pursuing their bachelors, masters, or PhD and graduating May 2023
or later.
• Available for a 12-week internship starting on May 28 th  or June 24 th.
• Excellent communication skills and an ability to work on a multi-disciplinary team.
• Ability to take direction well and address notes.
• Passionate about learning what it takes to be a successful engineer in the video game industry.
• Candidates must apply with a resume and a link to their code samples/portfolio to be considered.
• We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications ? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Internship Opportunities

Motion Capture Internship: You will work with Infinity Ward's Motion Capture team in Los Angeles or Raven Software's Motion Capture team in Wisconsin to create animation assets to test in-development tools and pipeline. You'll have the opportunity to identify and complete animation goals of the group while assisting on their motion capture acquisition shoots, and on production assets. Learn and follow industry standards and s tandard processes
of a multi-disciplinary Research and Development team.
• Experience with Maya and/or Motion Builder, Blade, Faceware , other relevant software.
• Understanding of realistic human character animation.
• Very diligent and
organized with a positive, pro-active and self-motivated attitude.
• Excellent communication skills and an ability to work on a multi-disciplinary team.
• Knowledge of Python or other scripting experience is a plus.
• Knowledge of FACS, human facial anatomy, facial animation and related topics will help you level up, quickly.

Character Tech Art Internship (Egerton Internship): The Egerton Internship is an opportunity within Activision's Central Tech group in Los Angeles, created in honor of a long-time Activision artist and animator, Jamie Egerton, whom we recently lost after an 18-month battle against brain cancer. His wry sense of humor was combined with an unsurpassed work ethic and critical eye. He drove us to work harder, create new ways of doing things, and shake our heads as much as laugh. He was an irreplaceable team member, and a good friend. Jamie worked in the MoCap studio on every Call of Duty title that Treyarch has made, as well as many other games. We'll miss his presence in the office and his Transformers Jeep in the parking lot. It's a big pair of boots to step into, but we're looking for a promising and tough-minded student to carry on his work here with us. This internship is a unique opportunity to get hands-on experience with character art, animation, rigging, and some of our newest game asset creation pipelines as part of our MoCap R&D team. 
• Cover letter required.
• Solid understanding
of a game engine (Unity/Unreal) or C++ and object-oriented programming practices.
• Experience with Maya and Photoshop.
• Experience with realistic human character art/animation.
• Experience with Motion Builder, Blade, Z-Brush, Agisoft , Faceware and other relevant software.
• Knowledge of Motion Capture, FACS, human facial anatomy, facial animation and related topics are a plus.

Your Mission 
• Collaborate with our Capture Studio teams, assisting with day-to-day development issues, identifying problems and finding creative solutions.
• Working with software such as Maya, MotionBuilder , and Photoshop, as well as custom and proprietary software and tools.
• You'll create rigs, character art, animation and other assets to test in-development tools and pipelines.
• You'll be cleaning up, modifying, and QC- ing facial/body animation and performance capture data - working directly with the department Directors to identify and complete the art/animation goals of the group.
• Assist on our motion capture and actor likeness acquisition shoots, and on production assets.
• Participate in learning and development tech talks to understand how our employees come together to launch AAA games.

Subject to eligibility requirements, the Company offers comprehensive benefits including:
• Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
• 401(k) with Company match, tuition reimbursement, charitable donation matching;
• Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
• Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
• If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the US, the standard base pay range for this role is $20.00 - $50.00 Hourly. This base pay range is for the US and is not applicable to locations outside of the US Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Jobcode: Reference SBJ-rzjk02-52-14-126-74-42 in your application.

Company Profile
Activision

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.