Australia Entertainment Jobs
Showing 1 - 25 of 62 postings found
As a Midlevel Concept Artist, you'll be creating concepts to solve a wide variety of problems, ranging from designing what things will look like to finding visual solutions that enhance gameplay and support the project's narrative
As a QA Analyst II, you will employ ''grey'' and ''black box'' testing methodology as a subject matter expert, leader and mentor in an Agile development QA environment.
You will build and texture awe inspiring environments. If you have a passion for creating game art, please apply online.
You will be responsible for developing an intimate knowledge on how consumers are purchasing, playing, and interacting with video games across Asia. To do this you will be extracting, interpreting, and analysing internal and external data with the expectation of delivering insights to assist in the formulation of best in class strategies and executions.
Animators are responsible for producing high quality performance animation that is in line with the Director's creative vision. They create a believable performance and expressions of 3D CG characters and objects.
You will work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.
We are looking for a Software Engineer to help bring our runtime systems to a new level. The candidate will be involved in performance optimization and systems work across multiple platforms.
The Production Assistant is responsible for supporting the project production team on a daily basis with a wide range of duties, with the goal of a project team that functions smoothly and efficiently.
The Development Lead will be responsible for the overall planning and development processes, technical architecture and quality standards, in addition to hiring, career development and coaching of team members.
Manager you will be accountable for the commercial success of various EA franchises across Asia. You will partner with the Commercial and Franchise leads representing Asia across multiple teams within EA at all levels to ensure Asia commercial initiatives are supported.
Champion the QA effort and direction within the allocated dev team. Develop effective, reusable and maintainable test automation frameworks and test suites. Preparation of test plans, test cases/scripts, and test reports
Champion the QA automation effort and direction. Build an effective automation framework. Develop effective, reusable and maintainable automation test suites
As a Senior Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project.
We're looking for someone to start as soon as possible, so if you have the skills, experience and personality we need, we're ready to take your application and potentially welcome you to our amazing team. All applications must be made online - no direct approaches please.
Support code and asset integrations across multiple internal and external development branches. Develop, modify, debug and deploy build tools software in C#/Python/C/C++.
The FX/CFX TD is responsible for supporting the technical objectives of the FX/Character FX team through tool development, technical direction, pipeline troubleshooting, and artists support.
The Human Resources Specialist is responsible for providing support and guidance to employees and our support service business leaders on all HR operational areas and to assist in driving the deployment of our overall Human Resources strategy.
Audience development is a key priority globally for Universal Music Group , in this newly created role our CRM Lead will be accountable for developing the technology and human capabilities that underpin Universal Music Australia's ability to grow and engage our known Audiences.
You will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project.
We are looking for a Senior Recruiter who reflects the innovative spirit, creative talent, collaborative mindset and passion for great filmmaking that define ILM.
We are seeking a Texture Artist to join the team and be a part of this exciting opportunity.
Assists both the Virtual Production team and MoCap Supervisor to integrate and upkeep camera tracking hardware with the on set camera department. Responsible for coordinating and carrying out consistent calibration practices with camera to ensure quality data stream between mocap and virtual production departments.
We are seeking a Production Manager to join the team and be a part of this exciting opportunity. Show Production Managers “PM’s” work in tandem with a VFX Producer on a project.
The Production Coordinator’s primary emphasis is on scheduling, communication and coordination for a specific group (discipline) of artists (or multiple groups) on any given project.
Update sequences with new dailies from CG artists and outsource vendors. Communicate with client editorial: track all stages of the client cuts, internal cuts and iterations.