Australia Entertainment Jobs
Showing 1 - 25 of 65 postings found
As a Snr VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way.
As a Senior Environment Artist, you will model and texture industry leading environments. If you have a desire to work on the most successful FPS franchise in the history of video games, please apply online.
As the Product Marketing Manager for YouTube, you'll focus on responsibility and product education marketing
Compositing tasks include: 3D projection in Nuke, comp effects based on 3D passes, assisting in colour correction and background replacement, dust-busting, transitions, and a host of other 2D issues
As a Senior Multiplayer Level Designer, you will: Own and design multiplayer levels from the ground up. Block out and build 3d levels through various phases of development. Research and be intimately familiar with the game's subject matter, locations, and architecture.
As a Single-Player Level Designer, you will create cutting edge level designs for our Single player/Campaign team. We're looking for top talent with strong experience in level design on AAA titles.
As a QA Analyst II, you will employ ''grey'' and ''black box'' testing methodology as a subject matter expert, leader and mentor in an Agile development QA environment.
Responsible for the sales, marketing and distribution of Paramount content across all home media formats - in addition to content from other ViacomCBS-owned entities including Nickelodeon and CBS.
You will build and texture awe inspiring environments. If you have a passion for creating game art, please apply online.
You will be responsible for developing an intimate knowledge on how consumers are purchasing, playing, and interacting with video games across Asia. To do this you will be extracting, interpreting, and analysing internal and external data with the expectation of delivering insights to assist in the formulation of best in class strategies and executions.
Animators are responsible for producing high quality performance animation that is in line with the Director's creative vision. They create a believable performance and expressions of 3D CG characters and objects.
You will work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.
We are looking for a Software Engineer to help bring our runtime systems to a new level. The candidate will be involved in performance optimization and systems work across multiple platforms.
The Production Assistant is responsible for supporting the project production team on a daily basis with a wide range of duties, with the goal of a project team that functions smoothly and efficiently.
The Development Lead will be responsible for the overall planning and development processes, technical architecture and quality standards, in addition to hiring, career development and coaching of team members.
Manager you will be accountable for the commercial success of various EA franchises across Asia. You will partner with the Commercial and Franchise leads representing Asia across multiple teams within EA at all levels to ensure Asia commercial initiatives are supported.
Champion the QA effort and direction within the allocated dev team. Develop effective, reusable and maintainable test automation frameworks and test suites. Preparation of test plans, test cases/scripts, and test reports
Champion the QA automation effort and direction. Build an effective automation framework. Develop effective, reusable and maintainable automation test suites
As a Senior Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project.
We're looking for someone to start as soon as possible, so if you have the skills, experience and personality we need, we're ready to take your application and potentially welcome you to our amazing team. All applications must be made online - no direct approaches please.
Support code and asset integrations across multiple internal and external development branches. Develop, modify, debug and deploy build tools software in C#/Python/C/C++.
The FX/CFX TD is responsible for supporting the technical objectives of the FX/Character FX team through tool development, technical direction, pipeline troubleshooting, and artists support.
The Human Resources Specialist is responsible for providing support and guidance to employees and our support service business leaders on all HR operational areas and to assist in driving the deployment of our overall Human Resources strategy.
Audience development is a key priority globally for Universal Music Group , in this newly created role our CRM Lead will be accountable for developing the technology and human capabilities that underpin Universal Music Australia's ability to grow and engage our known Audiences.
You will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project.