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Showing 1 - 25 of 31 postings found

We're looking for a Senior Game Designer to lead and manage game design across our 2 racing mobile titles (Real Racing 3 and Need for Speed: No Limits). This role will include management and leaderships Responsibilities: across both teams, as well as the responsibility of designing and implementing new content and game features!


Develop an understanding for the department pipeline including all assets and tools, and their purpose. Develop particle and fluid simulations with direction from Supervisor and/or Lead. Develop techniques and rigs to achieve and optimize approved looks with direction from Supervisor and/or Lead


Work closely with a variety of departments, including Art, Rigging, Surfacing and RnD. Focus on the management of the Modelling team, establishing work-flow, ensuring quality, and communicating with Production.


The Assets TD is responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. Working closely with the Asset teams (Modelling, Surfacing, and Rigging) and R&D teams, the Assets TD helps to ensure a standardised approach.


The Assistant Editor will be responsible to support the shot departments and maintain the integrity of the edits. You will be ingesting shots and conforming edits as well as outputting scene deliveries and reference edits to production.


The Director will also identify and assess the feasibility and market potential of local business opportunities that can fuel SPT's growth and be a thought leader on new video consumption business models and their impact on SPE.


As a Systems Engineer you will be involved in all areas of the IT Infrastructure operational activities (security, virtualization, Linux/Windows server environments, network, storage etc), and take actions to ensure maximum performance, availability and reliability of the supported platform/technology.


We are looking for an experienced, confident and positive senior manager to lead multiple departments, ensuring a safe, secure and productive environment for our employees. The Studio Manager is responsible for the planning, delivery and leadership of the Catering, Building Services, Front of House & Administrative functions.


The Modelling Supervisor is the artistic and technical leader, who, in partnership with the Asset Department Supervisor, and the Performance Technology Team, is accountable for the technical and artistic outcomes of the modelling department on a single production.


The Visual Effects Art Director is responsible for visually interpreting ideas communicated by the Director and Key Creatives on a film, episodic or venue project with traditional concept art, storyboards, or 3D designs.


Are you looking for an opportunity to further develop your skills and becoming a Technical Director? If so, then this could be the role for you!


The purpose of this role is to develop and share actionable platform, audience, content and market insights for Universal content to labels, creatives, content and optimisation teams, locally and Internationally.


We are looking for a Character Finalling Artist to work on a 'Super' Animated Feature Film in Sydney. You will work closely with a variety of departments including; R&D, Modelling, Rigging, Animation, and Character FX to develop, and implement character shot based clean-up, and deformation effects post Animation.


Could you be the motivated Software Developer we are seeking to join our core R&D group, based in our Sydney studio? If so, you would help continue the evolution of our visual effects production tools and processes, especially in the areas of natural phenomena simulation, procedural geometry generation/amplification, and creature effects. The role will involve the development and support of t...


Are you an adventurous Full Stack Developer interested in joining a world class animation and visual FX studio?! The successful candidate will join our high-calibre team and help drive the evolution of our mission-critical systems.


Manage the Client Publishing business in Australia & New Zealand, maximising sales for distribution clients and profits for S&S Australia. Act as the key point of contact for all distribution client publishers and a key voice advocating for clients' lists internally.


The Image Production Engineer will be responsible for the design, development, enhancement and maintenance of the image and colour processing pipeline from acquisition all the way through to final presentation and deliverable creation. This position develops and supports processes for displaying and delivering visual effects and original elements.


DESCRIPTION: Welcome to Simon & Schuster: one of Australia's fastest growing book publishers and part of the ViacomCBS global family of entertainment brands. We now have a new opportunity for a passionate reader with excellent communication & interpersonal skills, and an eye for detail for the po


Animators are responsible for producing high quality performance animation that is in line with the Director's creative vision. They create a believable performance and expressions of 3D CG characters and objects.


The Development Lead will be responsible for the overall planning and development processes, technical architecture and quality standards, in addition to hiring, career development and coaching of team members.


We are seeking modelers to join our team of artists and be a part of this exciting opportunity.Modelers are responsible for building a variety of creature and/or hard surface models to be used by other disciplines along the pipeline under the direction and guidance of their supervisors.


The Frostbite team develops tools and runtime technologies to promote the highest quality animation for Frostbite's developers and users across EA worldwide. We work with our game team partners to develop our solutions and work in an agile way.


Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.


Creature technical directors are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.


Are you an experienced Look Development Artist, interested in working on a new Netflix animated film? Animal Logic has an exciting animation project, and we need artists with the passion, vision and technical ability to give our characters and environment life.

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