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Australia Entertainment Jobs

Showing 1 - 25 of 135 postings found

As FX Artist, you will be responsible for developing an understanding for the department pipeline including all assets and tools, and their purpose. You will develop particle and fluid simulations with direction from Supervisor and/or Lead. You will develop techniques and rigs to achieve and optimise approved looks with direction from Supervisor and/or Lead.

 

Drive and deliver creative, effective design for campaigns as briefed, across a full range of Simon & Schuster local and international titles to deadline and across both digital and print media. In collaboration with team members, offer creative advice across a range of Simon & Schuster's visual output

 

The Assistant Accountant will be responsible for general accounting, corporate finance administration and support, general office administration, and business unit support. They will be responsible for general accounting, corporate finance administration and support, general office administration, and business unit support.

 

The editor will be involved in all stages of the publishing process, project managing books, copyediting, proofreading and management of page proofs, and providing final files to production for a wide range of adult titles.

 

Animal Logic is looking for modelling artists across Environment and Character.

 

The Japan Marketing Coordinator is a key supporting role within EA's Sydney-based Asia Pacific Marketing team – Japan Market.

 

Your 4+ years as an Associate Producer (or similar) will put you in a good position to take on the responsibility for the management of all processes, schedules, budgets, crew and resources necessary to deliver high quality animation within specific creative, strategic and business parameters.

 

As a Gameplay Engineer, you will work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay.

 

As a member of Google's Public Policy team, you help shape various product and issue agendas with policy makers inside and outside government.

 

Block out and build 3d levels through various phases of development. Research and be intimately familiar with the game's subject matter, locations, and architecture. Collaborate with the Systems Design team to support gameplay mechanics.

 

As a Senior VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way.

 

Universal Music Australia Bravado team is looking to appoint a Sales and Merchandise Assistant to join the family to a ssist the sales team with key account communications and tracking and reporting on all inventory shipments.

 

The Workforce Planning Manager is responsible for managing a highly dynamic planning and scheduling function.

 

You will oversee ingestion/processing of incoming client material, management of the internal edits of the film's sequences and the running of various review sessions.

 

Layout Artists produce pre-viz, post-viz, camera and character blocking to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

 

Our FX Artists gather a variety of 3D assets produced by our Layout and Animation departments and creating rigid body, particle and fluid simulations. If you have a passion for FX and can use Houdini, then we'd love to hear from you!

 

Environment artists are responsible for creating 3D hard surface models which artistically meet the brief but also technically meet the needs of other departments.

 

Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image. If you have a passion for compositing and can use Nuke then we want to hear from you!

 

Modelling Artists are responsible for creating 3D character and creature models which artistically meet the brief but also technically meet the needs of other departments. If you have a passion for modelling and can use Maya then we want to hear from you!

 

If you have a passion for lookdev and have experience in creating photo real characters and environments, then we want to hear from you!.

 

Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models.

 

Creature FX Artists sets up skin, muscle, cloth, hair and fur on our hero-creatures. Tasked primarily to develop and design tools and setups associated with a variety of creature complex deformations, CFX Artists are a balance of technical and creative who are capable of scripting pipeline tools to streamline our shot-making processes.

 

Animators are responsible for producing high-quality animated performance for our productions.

 

We are looking for a Production Coordinator to join the Animal Logic team in Sydney for a Feature Animated Film.

 

Want to work in a movie making team? Would you like to work with both highly creative and technical people in a creative, dynamic and fast paced environment? Animal Logic is looking for a generalist Systems Engineer with experience in Windows and O365 infrastructure for a maternity leave contract.

 
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