Previsualisation & Post-visualisation: Work directly with the Director and key creative leadership to translate storyboards, scripts, and creative concepts into dynamic, fully realised 3D sequences
Scene Layout and Cinematography: Design and animate camera work, blocking, and staging to establish clear action, narrative flow, and emotional intent
Generalist Asset Creation: Rapidly model, texture, and rig basic environment, prop, and character assets necessary for shot completion
Unreal Environment Setup: Set up, optimise, and manage preliminary environments, lighting, and set extensions within Unreal Engine to define the scale and mood of a sequence for visualization and immediate review
Technical Implementation: Maintain continuity and technical accuracy by incorporating practical set dimensions, camera lens data, and virtual production requirements
Pipeline and Workflow: Establish and adhere to efficient workflows for asset iteration, scene versioning, and export to fac...Software Proficiency:
Autodesk Maya (Proficient in animation, camera, and scene assembly)
High proficiency with modeling and texturing tools within common 3d packages (e.g.Maya, Blender, Substance Painter, ZBrush, or similar)
Unreal Engine Able to assemble an aesthetically pleasing environment, manage levels and sequencer, and ensure all assets are correctly imported
Generalist Skills: Demonstrated ability to quickly create low-to-mid resolution 3D assets (props, geometry, basic character adjustments) that are clean and suitable for scene assembly
Technical Acumen: Deep understanding of camera settings (lenses, focal length, depth of field), motion principles, and scene scale
Communication: Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterate on shots or sequences
Experience with motion capture integration and cleanup.