Full Time Job

Senior Game Audio Programmer

Playstation

Bend, OR 06-05-2020
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Senior Game Audio Programmer
Sony PlayStation's Bend Studio (Bend, OR)

Sony PlayStation's Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking a hardworking Audio Programmer to join our forward-thinking team in the development of our next high-profile AAA console game title.

If you love game audio, and the implementation of audio in games, have an ear for excellence; if you're motivated, and collaborate well with sound designers, we'd love to hear from you!

Responsibilities:
• Crafting and implementing systems and tools for the audio team's needs (such as sound propagation, environmental audio, dialogue systems, physics systems etc) and supporting audio designers in their use
• Supporting and extending audio workflows and pipelines
• Writing clear, well-documented, portable, and highly functional code
• Profiling and performance-tuning code to remove bottlenecks
• Testing, debugging, and assuring the functional quality of all the audio within the game
• Participating in the design process, gathering requirements with other specialists and designers
• Creating measurable success while being self-directed and prioritizing your own workload

Required:
• Minimum 5 years professional programming experience and/or at least one shipped AAA title
• Excellent C++ coding skills with experience in code optimization and multi-processor programming
• Comfortable writing and maintaining audio systems at all levels, from the base audio engine to game code, music and dialog management and tool support
• Solid code architecture skills and system design experience
• Dedication to code quality, documentation, and sound testing procedures
• Sophisticated skills in Vector Math (vector operations, bounding volumes, transform operations) and Physics
• Experience implementing interactive 3D audio in dynamic game-world environments
• Experience with middleware audio solutions, such as Wwise, FMOD, Miles (or similar proprietary tools) and their APIs
• Knowledge of game engines and understand the constraints of game consoles
• Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers
• Passion for games, enthusiasm and initiative
• Bachelor degree in Computer Science or equivalent experience

Nice-to-Have:
• Fundamental skills in sound design: crafting, editing, mixing of sounds for games
• Experience designing conversation/dialogue systems
• Experience designing physics systems for audio
• Experience working on environmental audio, sound propagation and 3D audio
• Technical skills and understanding of audio rendering and compression technologies, and codecs

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Company Profile
Playstation
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services.
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