Senior Materials Artist
San Diego, CA US
Senior Character Artist
This is a 12-month contracted position through our staffing partner Yoh Services with a high likelihood of extension.
San Diego, CA
Are you an experienced Character Artist looking to join a team to create the highest quality characters possible? Then read on!
You will work on a high visibility, yet unannounced AAA project within Sony San Diego's Visual Arts Services Group (VASG), an award-winning, full-production studio that specializes in Animation, Motion Capture, Cinematics, Art and Scanning. For over two decades we have shared knowledge, support and ground breaking techniques with the very best developers in the industry: Naughty Dog, Kojima Productions, Guerrilla Games, Santa Monica Studios, Sucker Punch Productions, Bend Studio, Japan Studio, Insomniac Games and more.
• Use modeling and texturing ability to create photorealistic living, breathing characters with personality.
• Create highly detailed and believable 3D character models and textures for use in-game.
• Ensure character assets are of the highest artistic quality and uphold the integrity of the games' design and artistic vision.
• Follow the direction of art leads. Collaborate with other departments such as Concept Art, Animation, Rigging and Game Design to make sure artwork fits within the title's vision.
• Serve as mentor for other artists.
• Work with production to follow and build schedules and to deliver assets on time.
• Work with outsourcing to help create and integrate art assets.
• Clearly communicate updates and voice concerns to the appropriate team members and manager(s)
• Contribute to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio
• Participate in research and development on latest tools tech and methodology.
• Capable of resolving a range of complex artistic development issues for both artists as well as other team members
• Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
• 5+ years' experience as a 3D character artist.
• Proactive self-starter.
• Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, material setup, character skinning, surface sampling, mapping techniques, UV layout, in-game animation, character rigging and engine parameters/optimizations desirable
• Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, worn fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
• Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.
• Mastery of standard art packages such as Maya, Photoshop, Zbrush and Substance Designer.
• Strong understanding of scale, proportion, human anatomy and surface properties.
• Good communication, organizational, time management and interpersonal skills
• Possess strong time management and prioritization skills.
• Experience working with a game engine and implementing 3D work into engine.
• Previous console experience with a shipped title is desired.
• Experience working on AAA titles as a character artist
• Experience creating animals for AAA pipelines
• Recommended Marvelous Design, Mari, Agisoft, Substance, Mudbox
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