Full Time Job

Virtual Production Software Engineer

Warner Media

Burbank, CA 10-14-2020
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  • Paid
  • Full Time
Job Description

Virtual Production Software Engineer (Unreal Engine)

The Job

WarnerMedia is looking for a Virtual Production Software Engineer to develop core technology for real-time filmmaking. As a software engineer on the Virtual Production Team, you will help us further extend and innovate key technology utilizing Unreal Engine with key production partners. The software engineer should have a passion for constantly exploring and mastering new areas of the hardware and software needed for real time rendering. Responsibilities will range from asset management to color pipeline and camera calibration.

THE DAILY
• Design and implement tools and engine features related to WB Virtual Production pipeline
• Support internal film and television productions by responding to specific requests and integrations for Virtual Production Software
• Test and validate new hardware and software solutions for WB virtual production pipeline
• Collaborate with 3rd Party Vendors to integrate 3D assets and create tools to optimize workflow
• Modify and extend core UE4 engine systems with a focus on NDisplay and Final Pixel Rendering techniques

THE ESSENTIALS
• Strong ability to architect, program and optimize C++ in existing or new systems with a focus on one or more game related specialties.
• Understanding of key virtual production and film/tv development areas such as performance capture, encoded devices, live video and virtual reality is a plus.
• Experience writing tools that improve user experience and are reliably stable on deployment
• Strong desire to build industry-leading technology
• Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
• Experience at VFX facility is a plus
• Skilled with Python, C++ a must
• Experience with real-time systems
• Experience developing in a large codebase; ideally experience designing and implementing a tool from the ground up
• Experience with network topology
• Experience with video hardware systems
• Experience with interfacing external devices via APIs and protocols
• Experience scripting for Maya, Substance Designer, 3ds Max and other DCCs
• Familiarity with an existing game engine with an understanding of game engine and editor concepts
• Familiar with lighting concepts and color science
• Familiar with live action production protocols used for timing (genlock, timecode) and lighting (DMX, sACN and ArtNET)
• Familiar with Universal Scene Description (USD)

Location
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