At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.
We are looking for an engineer to join our Production Technology team, for tool development in our lighting and rendering pipeline. In this role, you will partner with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across the Walt Disney Studios. You will be responsible for evolving a mature suite of tools to make performance and workflow improvements while maintaining a stable product. This will also include investigating, triaging and resolving issues reported by users.
• Contributing to our rendering pipeline, which processes data (including from various DCCs like Maya and Houdini) and translates them into consumable formats for our proprietary renderer.
• Designing and implementing new material representations for interactive authoring and editing, utilizing USD as the persistent data storage.
• Creative approaches to minimizing data duplication and redundant operations within a complex and time-intensive render process.
• Data gathering and analysis to appropriately target performance improvements.
What does it mean to be a developer here at WDAS?
• Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
• Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
• Develop on top of a highly performant, extendable in-house application framework.
• Develop new artist-centric interaction models using the latest hardware and technologies.
• Proficiency in C++, ideally C++11/14, as well as Python.
• Extensive knowledge of optimization techniques, including multi-threading.
• The ability to quickly produce maintainable, robust, debuggable code.
• Excellent problem solving, troubleshooting and debugging skills.
• Ability to collaborate with team members across different disciplines, including directly interfacing with stakeholders to understand requirements.
• Exemplary communication, teamwork and problem solving skills.
• Able to prioritize competing demands based on business value.
• BS in Computer Science, Computer Engineering, Electrical Engineering or related field
• Understanding of computer graphics foundational concepts and algorithms
• Knowledge of animation workflows and graphics techniques
• Strong mathematical fundamentals, including linear algebra and numerical methods
• Strong understanding of coding process, standards, continuous integration and testing principles
• Familiarity with USD or Hydra code bases.
• Maya or Houdini development experience.
• Experience building clean interfaces using common UI toolkits, especially Qt.
WDAS continues to build on its rich legacy of innovation and creativity, from the first fully-animated feature film, 1937's Snow White and the Seven Dwarfs, to 2019's Frozen 2, the biggest animated film of all time, to our 60th animated feature, Encanto, releasing November 2021. Among the studio's timeless creations are Pinocchio, Sleeping Beauty, The Jungle Book, The Little Mermaid, The Lion King, Frozen, Big Hero 6 and Zootopia.
Jobcode: Reference SBJ-dyo9y0-54-227-97-219-42 in your application.