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Full Time Job

Senior Animation Programmer

Ubisoft

Shanghai, China 04-26-2024
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  • Paid
  • Full Time
Job Description

Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

As Ubisoft's first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin's Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.

With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.

To learn more, please visit: www.ubisoftgroup.com

Job Description
-Work closely with animators to promote visual performance including but not limited to character animation, character movement, etc.
-Responsible for designing corresponding technical solutions to the needs of animation, and conducting technical feasibility analysis and technical risk assessment
-Responsible for the continuous maintenance and technical support of animation system modules and complex animation trees, and can systematically optimize and refactor the existing code base
-Responsible for the design, implementation, application and maintenance of procedural animation (IK, Ragdoll, etc.)
-Able to support each other with team members in related fields, provide document support for technical solutions, and share technology with team members
-Good English communication skills, including oral and written

Qualifications
-Good knowledge of computer graphics and mathematics
-Good C/C++ foundation, good engineering development experience
-Experience in animation technology, including but not limited to rigging, animation diagrams, state machines, physical ragdolls, inverse kinematics (IK), compression, procedural animation, facial animation, DCC SDK, etc.
-Have the ability to find problems with the quality of animation visual effects, analyze and solve problems, have strong initiative and teamwork skills

Additional Information Bonus Points
-Experience in game character animation is preferred
-Have console or pc game development experience -Programming experience with multiple DCC tools is preferred (Maya, Motion Builder)
-With Motion Fields, Machine Learning experience in animation is preferred

Jobcode: Reference SBJ-rjy0ee-18-221-13-173-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams