Tech Anim Artist (CFX)
TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN INDIA
We are an award-winning visual effects company built on the belief that our strength lies in our team and our success relies on our people. By embracing our clients in our culture of mutual trust and commitment we set the stage for seamless partnerships and the perfect translation of creative vision to visual art. By partnering with our clients through every stage of their project we help shape and guide what makes it to the screen in some of the World's most exciting film and television content. By uniting with our friends to tell their stories, we become storytellers ourselves.
The Tech Anim Artist is responsible for setting up skin, muscle, cloth, hair and fur on our hero-creatures, as well as giving life and dynamics to huge environment sets. They are tasked primarily to develop and design the tools and setups associated with a variety of complex creature deformations. They are problem solvers with a balance of technical and creative skills to define the workflows to streamline our shot-making processes.
• Knowledge of Houdini
• Previous Experience in VFX environment
• Knowledge of Vex and/or Python
Any of the following technical skills is a bonus:
• Knowledge of Maya, nCloth and nHair
• Previous experience with Linux
• Knowledge of C++
• Knowledge of Mel
• Knowledge of Marvelous Designer
Any of the following experience is a great advantage
• Previous education or experience with Rigging
• Knowledge of muscle and skin simulations
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic we have a number of job classifications within our artist team structure. These are:
• Key Artist
• Technical Artist
• Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
Jobcode: Reference SBJ-gmxj4x-3-236-68-118-42 in your application.