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We are an award-winning visual effects company built on the belief that our strength lies in our team and our success relies on our people. By embracing our clients in our culture of mutual trust and commitment we set the stage for seamless partnerships and the perfect translation of creative vision to visual art. By partnering with our clients through every stage of their project we help shape and guide what makes it to the screen in some of the World's most exciting film and television content. By uniting with our friends to tell their stories, we become storytellers ourselves.
Rigging Artists are responsible for producing high-quality rigging and skinning for our CG models.
If you have a passion for rigging, can use Maya and are comfortable with Mel or Python scripting then we want to hear from you, whether you've just graduated, are looking for new challenges or are used to leading teams of Rigging are welcome.
You would be an absolute superstar if you also possessed the following bonus skills:
• Previous experience with Linux
• Previous experience in a VFX environment
• Previous experience performing Character FX or Crowd tasks
• An education or interest in anatomy and mechanics
The details above provide an outline of the key requirements for candidates to apply for a role in this department. We have a number of job classifications within our artist team structure. These are:
• Key Artist
• Technical Artist
Based on your skills we will assess your suitability for a particular role during the application process.
Jobcode: Reference SBJ-gk38bk-3-236-84-188-42 in your application.