Virtual Production TD
Los Angeles, CA
The Pipeline Technical Director is responsible primarily for developing and maintaining the Virtual Production pipeline. They will improve tools and build scripts that enhance workflows through the Virtual Production pipeline and shot database, as well as serve as a first line of support for Virtual Production shoots.
The collective goal is to generate exciting visuals using powerful and efficient tools and workflows.
Troubleshoot creative and technical issues
Support and work with multiple production departments including Virtual Production, Previs, Layout, Animation, Rigging, and FX
Maintain a high degree of competence, attention to detail, and quality control feedback within the existing pipeline
Identify technological needs and coordinate with the development team to implement solutions effectively
Developing, testing, and maintaining of Virtual Production pipeline, including proprietary software tools and components – this pipeline supports a full pipeline from asset publishing and on-set capture to editorial deliveries
Investigating bugs/issues with existing tools, while participating in designing and implementing fixes and features as needed
Work closely with the Head of Technology, VFX Supervisors, and other leads/supervisors to help engineer solutions (tools and workflow) for pipeline enhancements and fixes
Work directly with artists to investigate and address urgent issues related to custom pipeline tools
Work directly with supervisors and production staff in a fast-paced environment, including on the floor during production shoots
Mentor and provide guidance to junior members of the team through hands-on training and documentation
Proven in the following areas is highly preferred:
• feature animation, commercials or TV pipeline technology
• motion capture or on-set workflows
• game engine workflows
• production pipeline technology
• Technical artist degree (or equivalent)
• Proficiency in Python
• Proficiency in OS command lines, such as PowerShell and bash
• Proficiency using one or more industry-specific vendor software applications: Maya, Motion Builder, Houdini, Nuke, Photoshop, etc.
• Proficiency with one or more vendor scripting APIs: Maya MEL, Houdini Python (hython), or Unity C# etc.
• Proficiency in using version control systems (Git, Perforce, SVN)
• Proficiency in developing graphical user interfaces (preferable using PyQt)
• Familiarity with game engine workflows (Unity, Unreal, CryEngine)
• A strong understanding of production processes and artist workflows within film and television visual effects pipelines
• A strong understanding of on-set capture workflows within film and television production