Job Description
We have created a collaborative team environment where 2D and 3D VFX Artists work alongside each other to create stunning, award-winning visual effects for our clients. The Software TD plays a key role in establishing and facilitating the technical roadmap of MPC tools, understanding and feeding into the improvement of the pipeline and workflows as defined by the Head of 3D
• Maintain a good relationship with the Creatives cross-discipline to build awareness of needs, knowledge of user workflows and to guide design and development of software-department projects
• First-line support for all Artists in the discipline/s you are responsible for
• Triage support issues and drive resolutions where possible or forward them onto the appropriate support queue
• Maintain Episodic-specific software projects and tools
• Create quick scripts, macros, and tools for bespoke and/or repetitive tasks
• For larger projects, writing unit tests that run various production scenarios through the code so that bugs can be identified and resolved before deployment into production
• Writing descriptive ''doc-strings'' with all written classes and functions for automated code reference documentation The Software TD collaborates with Software Teams to identify broader issues that could benefit the overall Film & Episodic VFX (FEV) division, boosting efficiencies cross-brand and in alignment with FEV Software standards and practices.
• Passion for moving technology forward to empower artist creativity through alleviation of multi-stepped technical processes
• Constantly reduce personal technical debt
• Follow strict MPC code style standards What You'll Need Software TD essentials:
Qualifications
Follow strict MPC code style standards What You'll Need Software TD essentials:
• Good understanding of Artist workflows and how the tools they use work
• Strong experience using one or more of the following applications as a Technical Artist – Houdini, Nuke, Maya, Katana
• Expert in Python
• Experience using the Python API of a digital content creator application
• Experience with the concepts of registering files on a database to facilitate a large team of Artists, working across multiple sites
• Familiarity with pipeline issues and a typical post-production environment
• Problem solver
• Strong attention to detail
Any of the following technical skills is a bonus:
• Knowledge of RenderMan
• Experience with C/C++, Lua, and/or other scripting languages
Any of the following experience is a great advantage:
• Previous experience developing technology for a large team of artists, working across multiple sites
Jobcode: Reference SBJ-r7w16q-18-218-36-242-42 in your application.