TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN BERLIN OR BRANDENBURG
MPC Episodic opens the world of award-winning, industry defining VFX tools and talent to streaming and episodic showrunners globally.
From pitch to delivery, from Virtual Production techniques to the latest in photo-real CG character development, from the most minute detail to epic earth-shattering effects, MPC Episodic delivers new levels of expertise to episodic VFX.
MPC is home to brave creators who are eager to combine innovation, craft and creativity to bring entirely different ideas and experiences to audiences everywhere. Working at MPC is where passion and purpose come together; we support new ways of thinking to empower talent as we continue to lead the industry.
Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models.
If you have a passion for rigging, can use Maya and are comfortable with Mel or Python scripting then we want to hear from you!
• Experience with Maya
• Experience with Mel or Python scripting
Any of the following technical skills is a bonus:
• Previous Experience with Linux
• Previous experience performing Character FX or Crowd tasks
• C++ programing experience
• Knowledge of relevant mathematical processes
Any of the following experience is a great advantage:
• Previous experience in a VFX environment
• An education or interest in anatomy and mechanics
• Previous experience working from 3D scans and/or 2D artwork
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic, we have a number of job classifications within our artist team structure. These are:
• Key Artist
• Technical Artist
• Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
Jobcode: Reference SBJ-d93qek-3-236-50-173-42 in your application.