Job Description
This posting is an opportunity for you to submit your resume for future consideration.
Please note that we are not actively hiring for this role at this time. However, we anticipate this role may be open in the future.
If you would like to be considered, please submit your resume. We will keep your details on file and contact you, If the position becomes available.
The Senior Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
What You'll Do
Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
Mentors junior and mid-level Artists
Maintains or exceeds consistent level of productivity while meeting scheduled targets and producing high quality work
What We're Looking For
At least five years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least seven years of relevant professional VFX experience in lieu of education
Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
Ability to navigate complex pipelines
Strong attention to detail
Ability to learn quickly and assimilate new information
Excellent interpersonal and organizational skills
Modeling, Groom, and Look Development knowledge are pluses
Katana and Houdini experience are pluses
JoinILM
This position is with ILM (Australia) Pty. Ltd., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-k2k504-216-73-216-20-42 in your application.