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Full Time Job

Outsourcing Artist, Environment

Lucasfilm

San Francisco, CA 07-15-2022
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILMxLAB. The Outsourcing Artist is responsible for ensuring that outsourced art assets are of the highest quality by preparing thorough asset briefs for our external partners and integrating the assets back into our pipeline. The Outsourcing Artist works closely with the internal art team and outsourcing partners to provide actionable feedback on the art production process.

What You'll Do
Partner with the art and production teams to reach their goals for content delivery
Conduct regular reviews and send feedback on the art and technical quality of vendor submissions
Create comprehensive briefs, best practice documentation and bid packages to send to external vendors
Provide actionable feedback to vendors at key stages of asset creation: Low poly, high poly/sculpt, material bake and final delivery phases
Help direct vendor work on multiple asset types including but not limited to hard surface, organic, vegetation, vehicles, materials and graphic design, under guidance and direction from the Environment Art team as well as Leads from other disciplines
Optimize and polish assets after external delivery including UVs, baking, material and texture adjustments and optimization
Work with environment artists to ensure Greymesh models, reference images and concept art is provided to our external partners
Ensure that style remains consistent under the direction of the Supervisor of Env Art and other Environment Artists
Identify risks associated with meeting project milestones
Be solution oriented and work with others to drive process improvements

What We're Looking For
2+ years of experience in game art asset creation in different software packages including Maya, Zbrush, Substance and Photoshop
Proficient in modeling, sculpting, baking and UV layout in Maya, Max, or equivalent
Proficient in texture and material creation with Photoshop, Substance Painter, Substance Designer
Experience with ZBrush or other sculpting generating software a plus
Proficient foundational skills, including composition, design, and color theory
Ability to meet deadlines under tight schedules
Willingness to receive direction and work closely with a team
Previous experience with Unreal is a big plus!

JoinILM

Jobcode: Reference SBJ-rjww62-3-137-218-215-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.