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Full Time Job

Look Dev Technical Director Ilm

Lucasfilm

London, United Kingdom 07-15-2022
 
  • Paid
  • Full Time
Job Description
Position Summary

Look Dev Technical Directors are responsible for producing high-quality look dev and shading for our CG Assets, needing only initial direction and guidance from their Supervisors. Have the flexibility of moving into lighting shot production, producing high-end lighting during show production.

What you'll do:
Scrutinise the colours and directions of all light sources in the real-world scene and replicates them in CG
Design and create the lighting and the look of computer-generated objects and scenes
Responsible for the final CG scene assembly, lighting and rendering of very complex shots
Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Creates lighting set ups and/or works within current set ups
Creates efficient rendering setups in order to optimise render farm usage
Stays on schedule and meets set deadlines while maintaining the highest level of work quality
Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines
Helps mentor Junior Artists within the Lighting/Look Dev team
Create & maintain simple materials using the provided shading templates
Create & maintain custom hero materials and shading networks when necessary
Deep understanding of real-world materials
Understanding of energy conservation principles
Deep understanding of Physically based rendering and shader models
Ability to work and communicate with texture and groom artists to get the best possible results
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind

What we're looking for:
Experience in Computer Science or a relative field.
Experience with real-world lighting and photography.
Demonstrable advanced Lighting and Rendering experience within a VFX environment.
Previous experience performing shot Look Dev tasks.
Exhibits excellent listening and communication skills, able to receive direction and criticism.
Has a broad understanding of modern shading models.
Has an in-depth understanding of PBR (physically based rendering).
Demonstrates the ability to help and teach more junior-level artists.
Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion.
Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot.
Demonstrates the ability to work collaboratively within a team environment.
Can write plug-ins, set-up sequences, debug simulations and write set up and Renderman surface shaders with proficiency.
Demonstrates the ability to work with minimal supervision to complete a shot.
A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
Ability to pick up new techniques and the ability to learn new software quickly and easily.
Knowledge of Katana is essential, Maya and Zeno beneficial
A good understanding of texturing and lighting.
Knowledge of python and/or MEL scripting is essential.
Strong interest in shading technologies.
At ease with Linux based operating systems.
Good understanding of physically plausible shading techniques.
In-depth knowledge in building shading networks in katana using Renderman.
Scripting ability is beneficial.
Excellent knowledge of Renderman and other unbiased rendering systems.
Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing.

JoinILM

Jobcode: Reference SBJ-d82276-18-188-241-82-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.