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Full Time Job

Lighting Technical Director Ilm

Lucasfilm

London, United Kingdom 10-13-2022
 
  • Paid
  • Full Time
Job Description
Position Summary

Lighting Technical Directors are responsible for producing high-quality CG lighting and rendering for complex shots for high-end photo-realistic visual effects.

What you'll do
Scrutinise the colours and directions of all light sources in the real-world scene and replicate them in CG.
Design and create the lighting and the look of computer-generated objects and scenes.
Responsible for the final CG scene assembly, lighting and rendering of very complex shots.
Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look.
Creates lighting setups and/or works within current setups.
Creates efficient rendering setups in order to optimise render farm usage.
Stays on schedule and meets set deadlines while maintaining the highest level of work quality.
Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines.
Helps mentor Junior Artists within the Lighting/Look Dev team.

What we're looking for
Experience in Computer Graphics.
Experience in real-world lighting and photography.
Demonstrable advanced Lighting and Rendering experience within a VFX environment.
Previous experience performing shot Look Dev tasks.
Exhibits excellent listening and communication skills, able to receive direction and criticism.
Demonstrates an excellent aesthetic eye, anticipates potential problems and uses knowledge of how to use the tools to achieve the desired look.
Demonstrates the ability to help and teach more junior-level artists.
Demonstrates the ability to prioritise tasks and provide Production / Lead with accurate time estimates on task completion.
Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot.
Demonstrates the ability to work within a team environment with minimal supervision to complete a shot.
Can write plug-ins, set-up sequences, debug simulations and write set up and Renderman surface shaders with proficiency.
Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
Demonstrates the ability to work with minimal supervision to complete a shot.
A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
Ability to pick up new techniques and the ability to learn new software quickly and easily.
Knowledge of Katana is essential, Maya an advantage and Zeno beneficial.
Knowledge of Python and/or MEL scripting is essential.
Shader writing ability is essential.
Good knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered.
A strong understanding of Linux based operating systems.
Basic knowledge of physically plausible shading techniques.
Strong knowledge of lighting techniques and a good understanding of colour-space.
Excellent pipeline scripting ability.
Excellent knowledge of Renderman and other unbiased rendering systems.
Good knowledge of other disciplines within VFX including simulation, modelling and UV mapping, texturing and camera tracking.

JoinILM

Jobcode: Reference SBJ-gw1kzj-3-138-101-95-42 in your application.

Company Profile
Lucasfilm

Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.