Job Description
                    Position Summary
The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
What You'll Do
 Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
 Run cloth, hair, rigid body, crowd, or muscle simulations
 Troubleshoot creature pipeline issues for artists in other disciplines
 Script utilities/tools/plug-ins in Maya
 Participate in reviews, dailies, and department meetings as required
 Mentor entry level artists
 Special projects as necessary
What We're Looking For
 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
 Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
 Experience running simulation shotwork
 Experience in corrective sculpting
 Knowledge of anatomy and enveloping
 Positive attitude and team player
 Good communication skills
 Nice to have:
 Experience with Massive or Houdini crowd software
 C++
 Basic proficiency in another discipline - modeling, texture, TD, animation
 Proficiency with Linux
 Expertise with Maya
 Experience with python scripting
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Jobcode:  Reference SBJ-gmmmem-216-73-216-180-42 in your application.