Showing 1 - 25 of 26 postings found
We are looking for a Senior Research Engineer to join an expanding team in Stockholm working on applications of deep learning and related techniques for use in interactive entertainment. Areas we are researching include game AI, human-like behavior, animation, computer vision, physics, body and shape reconstruction, generative models, music / sound generation, and human-computer interaction.
DICE is looking for a Character Artist who is on top of character art and an experienced game developer. Making sure our characters look the best while working in the context of our games.
Looking for a software engineer with experience in game AI development who can join our team. The field of AI-driven testing is still new at EA and given its potential, there is a lot of creative work that can be applied to this field.
We're looking for Technical Animators that want to take on the challenges of ongoing product and pipeline evolution, and who will have fun pushing the boundaries of animation and characters in our games.
You will be a part of our accomplished rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will collaborate with engineers and artists across EA.
The main responsibility is to assist, support, and/or partner with game teams using Frostbite to do integration work, which includes (but not limited to) the following: managing integration projects / insuring smooth delivery of engine to game team
Innovate and improve workflows, data builds and game systems for handling huge game worlds. Design and implement systems and APIs used by thousands of game developers across EA. Collaborate closely with game teams to ensure world-class workflows and in-game performance
You will be part of a talented multi-disciplinary team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team, we collaborate closely on a day-to-day basis to make sure game teams around the world have great workflows and a performant and flexible engine for their games.
The Stockholm IT team is looking for a talented System Engineer who carries a broad range of experience with building, upgrading, and maintaining an on-prem data center environment, and can take part in advanced user support, upgrades, improvements, and maintenance of our infrastructure. You are a team player with an innovative personality and a passion to learn new things.
Work with an experienced team of software engineers to bring the vision of senior product designers to life. Work with cutting edge technologies, developing and integrating them into our applications. Design and write well structured, enterprise level code that runs and controls the applications, incorporating and adapting existing libraries and writing custom code where necessary
The Tools Software Engineer will design and implement the proper functioning of the tools that will develop the potential of the engine and help improve the efficiency of the production team.
Define the vision, strategy, success measures (key results), hypotheses and roadmap for the Frostbite Development at Scale teams. Help prioritize staffing decisions in a way that maximizes global value for the company
We're looking for a curious, and passionate person who is always looking for ways to improve the quality of life for QA, developers, and the ultimate game quality experience for our players. Your insights and your influence will allow us to make the highest quality games possible and have fun whilst doing it.
As the manager of the Content Framework team you'll work on the data layer and data build pipeline that is fundamental to representing game assets and preparing them for use in our games.
The Studios Data & Insights team within EA is looking for a Senior Director to cultivate a high-caliber Analytics function at some of EA's biggest studios. You will affect key decisions on the Battlefield franchise, one of the biggest and longest lived first-person shooters in video gaming.
Looking for a dynamic, highly motivated Senior Brand Manager with proven achievement in brand strategy, product marketing, and campaign development. At EA, you will join a team that is shaping the global presence of exciting and market leading videogame franchises.
Leads the global marketing activation team responsible for the development, execution and measurement of integrated omni-channel, marketing activations for a portfolio of titles, with a focus on building player relationships and delivering on commercial goals worldwide.
Develop and Operate Continuous Integration for DICE's games. Communicate with DICE and other teams to ensure games are delivered to required specifications. Ensure the game is in a good state and can be tested by QA.
The role of a Procedural Artist at DICE, you will work with multiple disciplines including 3D Art, Level Artist, Engineering, Tech Art. On a daily basis you will report to our Technical Art Director or Lead Artist for a project and you will be the bridge between 3D Art, Level Art and Tech Art.
This Senior Brand Manager role sits within the Global Brand Management team and will have an extra focus on building out mid to long term Brand strategy and finding and unlocking incremental short term growth opportunities. This assignment will require the candidate to confidently straddle the realm of long-term strategy and the 'here and now' leading to it.
As a Cinematic Artist you will work with a team of creative artists and editors to help create our outstanding trailers that we use to market our games. You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director.
You will develop services, tools, test automation and data analysis systems to improve the quality of Frostbite. You will work with engine developers who need to code efficiently and attest quality in new ways.
We are looking for someone who will improve our test coverage capabilities forward. As an embedded Software Engineer in Test, you will empower the entire Frostbite team to raise the quality bar through the solutions that you create.
You will be responsible for mentoring and directing team of 4+ capture artists responsible for capturing footage for assets across multiple franchises. You will work with creative directors across multiple franchises and genres to build shot lists for capture and set what good looks like across the EA Games portfolio. You will need to be a solutions oriented thinker able to solve workflow problems from conception through completion.
We are now looking for a Game Designer with special interest in game economy. You will be the champion of economy design on your project. You will report to a Design Craft manager and on your project you will be managed by a lead designer.