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Canada Entertainment Jobs

Showing 1 - 25 of 758 postings found

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W e are searching for creative, innovative and passionate people to join our team.

 
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Sources and generates leads for open positions by utilizing and maintaining applicant database, social media platforms, job boards etc.

 

Electronic Arts is looking for a Senior Financial Analyst to join our FP&A team. The Senior Financial Analyst will be responsible for partnering with business partners to understand our broad strategy, analyzing data, and delivering insights to help drive EA's current and future performance. The Senior Financial Analyst will also be responsible for driving FP&A excellence, identifying and leading initiatives to continuously improve, standardize and automate forecasting and reporting tools and processes.

 

The Finance Manager for Electronic Arts will be responsible for business partnering, financial forecasting and reporting, and driving FP&A excellence.

 

Bioware is looking for a Concept Artist to work with our Art Director, Environment Artists, and Character Artists to create immersive game environments and a cast of believable characters. The Concept Artist will create several additional concepts including creature design, props, and visual effects. The Concept Artist will create a diverse range of character assets such as outfits, hairstyles, and head coverings. The Concept Artist will design original concepts that fit within the project style guide.

 

The Environment Artist is a creative role to work with teams to achieve visual excellence for the content and experiences you will help create.

 

Lighting TDs are responsible for producing high-quality lighting and rendering for our CG scenes. If you have a passion for lighting and can use Maya and Renderman then we want to hear from you,

 

We are hiring a Pipeline TD for our Animation department. Capable of delivering award-winning technical solutions to creative challenges, we are looking for someone able to contribute directly to the success and timely delivery of some of the most technically challenging and widely recognized movies in production.

 

Be responsible for the full operational aspects of the game development, including establishing development framework, reporting, risk management, capacity planning, resource management and budget. Be responsible for the full operational aspects of the project development, including framework, reporting, risk management, resource management and budget.

 

Animal Logic is looking for a Facial Blendshape Artist to work on our upcoming animated feature. The Facial Blendshape Artist will use Maya and our proprietary blendshape tools to assimilate input from Art and Animation and bring our characters to life.

 

We are seeking a Development Director I who will be an integral part of our leadership team.

 

Reporting directly to the Montreal Financial Controller, the Senior Production Accountant is responsible for forecasting and tracking actual project costs for the Montreal studio, as well as providing financial support to all producers in different sites.

 

A Development Director manages a variety of disciplines including artists, designers, software engineers, QA and other production staff. DD's are the keepers of the project schedule and they play an important role in successfully moving the development team from one project phase to the next while maintaining quality, collaboration and communication.

 

''Motive'' is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands.

 

The Pipeline TD develops and maintains software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment.

 

The VP of Sales Enablement will report directly to the EVP of Commercial Strategy - North America.

 

Manage internal edits of film sequences and shots. Liaise with production editorial to maintain parity on VFX sequences. Assist in setting up new projects ensuring editorial and colour formats of the pipeline are in place.

 

The Production Accountant is responsible for managing the budget, cost reporting, forecasting, cashflow, maintaining the financial records.

 

As Workforce Planning Coordinator you will be supporting Head of Workforce Planner to ensure MPC is able is able to plan its resources strategically to support production and the growth of the business.

 

The position requires strong software development skills, expertise in C++ and Python, and the ability to design high quality, robust, and easy to maintain code and tools.

 

The Online Software Engineer will build our networked play development team – whether that be in our online career mode, ultimate team, or core online systems and protocols.

 

The Talent Acquisition Coordinator ensures the seamless operation of the Talent Acquisition (TA) team's activities, providing an excellent level of service to Hiring Managers, employees and candidates, resulting in the employment of top-notch, diverse talent and a positive perception of ILM as an Employer of Choice within the industry.

 

The Sr. Devops Engineer will be responsible for: Leading the technical design and implementation of scalable automation solutions for testing, deployment and monitoring systems. Continuously work towards operational excellence by identifying opportunities to automate away manual processes.

 

As a Principal Technical Artist, will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games.

 
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