Showing 1 - 25 of 352 postings found
Electronic Arts is seeking a Systems Software Engineer to maintain and improve the performance, utility, and capabilities of the primary systems and shared engine for the FC franchise.
Electronic Arts is looking for a Full-Stack Software Engineer to develop scalable backend services and performant user interfaces using Next.js, TypeScript, and Node.js while architecting integrations with third-party APIs.
Electronic Arts is seeking an experienced Senior Gameplay Engineer to architect and build core on-ice systems including skating physics, puck dynamics, and spatial team AI for the NHL franchise.
Electronic Arts is seeking a Senior Gameplay Software Engineer to architect and refine high-performance combat systems, physics interactions, and AI behaviors for the EA SPORTS UFC franchise.
Electronic Arts is seeking a Rendering Software Engineer to contribute to the evolution of the rendering engine and core subsystems for the EA SPORTS NHL development team.
Framestore is seeking a versatile Blender Generalist to develop high-end, photorealistic visual development assets and solve complex visual puzzles across the full 3D pipeline for film and episodic projects.
Electronic Arts is looking for a Rendering Software Engineer to develop and maintain rendering features, engine components, and tools while researching real-time rendering techniques for the EA SPORTS UFC franchise.
Electronic Arts is looking for an Online Software Engineer to maintain and extend the systems powering connected experiences for the UFC franchise, including matchmaking, social features, and cross-platform play.
Ubisoft is looking for a Tools Programmer to design and implement technologies for the Anvil game engine that empower content creation teams to translate their creative vision into high-quality games.
Respawn is seeking a Senior VFX Artist to create high-quality real-time visual effects for Legends and weapons while mentoring and guiding the career development of the VFX team.
Electronic Arts is looking for a Development Manager to join the Create Animation team to manage the scope and budget for internal projects using waterfall methodologies while providing production partnership to creative teams.
Electronic Arts is looking for a Software Engineer III to design and develop Citadel, an internal microservices platform that powers AI-driven game testing and autonomous agent evaluation across the company's portfolio.
Electronic Arts is seeking a Systems Software Engineer to shape and deliver the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a Systems Software Engineer to build and maintain the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a video game Art Director to lead the visual experience across Sims products by guiding a clear aesthetic vision and managing art teams to ensure cohesion and consistency.
Electronic Arts is looking for an experienced software engineer to develop and extend user interface features for the NHL franchise while improving scalability across multiple platforms.
Electronic Arts is seeking a Tools Software Engineer to design and implement web-based business applications and deployment pipelines that support the development and live service workflows for EA SPORTS FC.
Warner Bros. Discovery is seeking a Senior QA Analyst to verify, analyze, and visualize game data while translating complex datasets into actionable insights for development teams and production stakeholders.
Electronic Arts is seeking a Senior Online Software Engineer to provide technical leadership and manage a team of engineers in developing large-scale real-time online systems for the EA SPORTS FC franchise.
Electronic Arts is looking for a Machine Learning Engineer to develop generative systems and high-quality human motion models for the EA Sports FC gameplay animation pipeline.
Electronic Arts is looking for a full-stack Machine Learning Engineer to operationalize, deploy, and scale high-impact machine learning solutions and end-to-end pipelines that power personalized, in-game experiences for the FC franchise.
Electronic Arts is seeking a Generalist Software Engineer to develop cutting-edge technology, tools, and frameworks while collaborating with cross-functional teams to shape the next major evolution of EA SPORTS FC.
Electronic Arts is looking for a creative writing talent with deep hockey knowledge to manage live service data entry, narrative content, and reward systems for the NHL franchise.
Electronic Arts is seeking a Gameplay Software Engineer to design and implement code for game mechanics, AI, and character control systems within the EA SPORTS FC franchise.
Electronic Arts is looking for a Gameplay Software Engineer to design and implement the code that runs and controls game mechanics for the EA SPORTS FC franchise.