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Full Time Job

Lead Texture Artist

Framestore

Mumbai, India 02-19-2026
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  • Paid
  • Full Time
Job Description
Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.
Lead Texture Artists will be expected to take on the following responsibilities:
• Manage a team of artists on a show.
• Set the standard of texturing in your team, always demonstrating an expert level of texturing skills, producing quality work, ensuring consistency in your team's output.
• Manage and spec team assignments.
• Assign appropriate tasks to Senior, Mid and Junior team members, showing a strong understanding of their abilities and strengths.
• Have a good understanding of the assets your team will be texturing and how they work in shot context and any potential creative or technical challenges.
• Where necessary take responsibility for producing textures on hero to smaller assets.
• Establish workflow templates, methods of texturing & provide documentation for other artists on the team where necessary.
• Ensure that department tools are available for your team and properly set up for the show.
• Advise HOD of any advances made on a project for integration into other shows.
• Act as the key contact for production and supervisors, ensuring clear communication, dealing with creative challenges, solutions and adapting to changes in production & scheduling.
• Maintain good relations with all other departments and address any issues promptly.
• Attend dailies and present the work of your team, guide artists on how to present work.
• Train, share knowledge and assume responsibility for the progression of more junior members of the team.
• Provide regular feedback to your artists and ensure quality control for the artists on the team.
• Set a high level of professionalism for the team, displaying maturity, calmness, integrity and positivity.
• Ensure the show wiki is relevant and up to date especially after wrapping.

Texture Essential Skills:
• Extensive knowledge and production experience of Mari(nodegraph workflow), Substance Painter and Designer and Photoshop
• Experience in a 3D package
• The ability to work within a team of other Texture Artists or independently
• A commitment to creative collaboration within the team and with other departments
• Proactive and excellent communication, organisation and interpersonal skills
• Creative & Technical problem-solving skills
• The proven ability to work well under pressure
• Open to direction and able to embrace change
• Attention to detail
• Reliable with good timekeeping and the ability to meet set deadlines
• Previous film experience
• Modelling and Lookdev skills or experience

Desirable Skills:
• Traditional arts background
• Previous film experience
• Modelling or look-dev experience

Jobcode: Reference SBJ-12yewe-216-73-216-212-42 in your application.