Job Description
The Lead Modeller will be expected to carry out the following responsibilities;
• Should be able to confidently lead a team of artists on a show, offering constructive feedbacks while minimizing dependency on Supervisors.
• Have a good understanding of key assets on a show, and the potential creative and technical challenges involved
• Manage and spec team assignments
• Work with HOD and Supervisors on bids
• Where necessary take responsibility for producing models from hero to smaller assets
• Establish workflow templates, and approach and methods documentation and provide to the team where necessary
• Ensure that department tools are available for the team and set up properly for the show
• Act as the key contact for production and supervisors ensuring clear communication as to creative challenges and solutions and delays to scheduling
• Maintain a good relationship with all other departments and address any issues promptly
• Train, share knowledge and is responsible for the progression of more junior members of the team
• Provide regular feedback to your artists and ensure quality control for the work produced by your team
• Attend dailies and present the work of your team, guide artists on how to present their own work
• Advise HOD of any advances made on a project for integration into other shows
• Report any specific show issues that affect modelling to HOD and DM e.g. crewing issues, conflict resolution.
• Set a high level of professionalism for the team, displaying calmness, integrity and positivity
• Ensure the show wiki is relevant and up to date especially after wrapping
Essential Skills:
• Relevant working experience of 8 years and above in high end VFX projects with a global studio
• 2 to 3 years of lead experience is a must.
• A good working knowledge of Maya, Zbrush. Marvelous Designer and basic Houdini knowledge is a plus.
• Knowledge of facial shapes and shot sculpting is much appreciated.
• Creative, resourceful and with strong spatial awareness
• Very strong polygonal subdivision modelling skills. Reel must show a good creature or character workflow along with some hard surface work.
• Efficient with layout of UVs and awareness of texture requirements
• Able to interpret and follow reference material to create clean, highly detailed and accurate models
• Strong interpersonal and communication skills
• Able to organise own workflow in a meticulous manner
• Able to work well within a team
Jobcode: Reference SBJ-6kbkvq-216-73-216-144-42 in your application.