Full Time Job

TV - Asset Artist

DreamWorks Animation

Glendale, CA 04-29-2022
 
  • Paid
  • Full Time
Job Description
DreamWorks TV - Asset Artist (Surfacing)

Responsibilities

Reports To: Production HUB Assets Production Manager and Surfacing Assets Supervisor

DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.

DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together.

At DreamWorks Animation Television, our Asset Artist (Surfacing) is responsible for reviewing Partner Studio(s) surfacing stage submissions during episodic for characters, props and environments and for crafting textures and shader set-ups during in-house prebuilds. The Asset Artist (Surfacing) ensures that all deliverables align with the production's schedule, technical specifications and creative vision of the series.

DreamWorks Animation Television has an exciting new opportunity for an Asset Artist (Surfacing) to join its team based in Glendale, CA. This position is covered by the Animation Guild.

If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork!

''What would you say you do here?''
• Review Partner Studio(s) shader set-ups and provide notes and direction to help optimize them for efficiency and to match the overall look of the show
• Ensure that assets are high quality while staying within the production's parameters, pipeline and schedule
• Provide recommendations and suggestions for designs that adhere to the production's schedule
• Review and provide noted direction on assets submitted by our Partner Studio(s)
• Work closely with Partner Studio(s) to ensure all surfacing work adheres to the creative and technical specifications of the production while ensuring scheduled deadlines are met
• Update Surfacing submitted by Partner Studio(s) as needed
• Perform texture painting and setup shader networks for CG characters, props, and sets using Maya, Mari, Substance Painter and Photoshop. In-House asset creation is seasonal in the TV division and will constitute approximately 20% of the yearly workload for this position
• Serve as Asset point person in show specific meetings and reviews when needed
• May work directly with the Global VFX Supervisor on asset look development for upcoming shows
• Provide regular feedback regarding tasks and schedule to the HUB Line Producer and Production Manager

Qualifications/Requirements
''What would you say you do here?''
• Review Partner Studio(s) shader set-ups and provide notes and direction to help optimize them for efficiency and to match the overall look of the show
• Ensure that assets are high quality while staying within the production's parameters, pipeline and schedule
• Provide recommendations and suggestions for designs that adhere to the production's schedule
• Review and provide noted direction on assets submitted by our Partner Studio(s)
• Work closely with Partner Studio(s) to ensure all surfacing work adheres to the creative and technical specifications of the production while ensuring scheduled deadlines are met
• Update Surfacing submitted by Partner Studio(s) as needed
• Perform texture painting and setup shader networks for CG characters, props, and sets using Maya, Mari, Substance Painter and Photoshop. In-House asset creation is seasonal in the TV division and will constitute approximately 20% of the yearly workload for this position
• Serve as Asset point person in show specific
meetings and reviews when needed
• May work directly with the Global VFX Supervisor on asset look development for upcoming shows
• Provide regular feedback regarding tasks and schedule to the HUB Line Producer and Production Manager
• Must submit an attestation disclosing your COVID-19 vaccination status and, if partially or fully vaccinated, submitting your vaccination record no later than 7 days following commencement of employment.
• Must be fully vaccinated against COVID-19 at the commencement of employment or adhere to enhanced protocols if Company determines your job position requires accessing an NBCUniversal/DreamWorks Animation worksite.
• Must be willing to adhere to all Company COVID-19 workplace safety policies and protocols.

Desired Characteristics

''What can I offer?''
• At least 5 years of experience in television animation, feature animation, VFX, and/or video games
• Ideal candidates will be able to provide surfacing/texture samples
• Experience with asset management software, Shotgun preferred
• Experience working with international Partner Studio(s) is a plus
• Bachelor's degree preferred

Jobcode: Reference SBJ-d8qwvm-3-238-72-122-42 in your application.