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Full Time Job

Senior Engineer - Shading Team

DreamWorks Animation

Glendale, CA 12-04-2020
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

DreamWorks is looking for a passionate Senior Shading Engineer to join our shading team to help push the artistic boundaries of our raytracer, Moonray. We are focused on delivering industry-leading visuals for animated films, shorts, visual effects, theme park attractions, and more. We’ve been creating movie magic for over 25 years and we’d love to have you join us!

Our team focuses on shader writing, technology and production visual development collaboration critical to look development, asset creation, and final lighting of our animated films. We welcome candidates with a solid background in rendering, shading and look development, with a deep understanding of the theory and principles of physically-based shading. This is a unique opportunity to join our Shading team to develop new shading models, materials and geometry procedurals, and to work on innovative technology built from the ground up to be incredibly fast and scalable without comprising the final image quality.

Your day-to-day:

Work in a key, small, collaborative team of shading experts and working closely with the MoonRay rendering team in researching, developing, extending, and supporting our physically-based shader set for photo and non-photoreal looks. Solve complex problems, research and develop general and special-purpose innovative graphics techniques and algorithms that scale to high-volume feature animation, visual effects production, AR/VR, and more.

Act as a trusted consultant to creative leadership on shading approach and strategy. Interact directly with our talented artists in active productions. Work with TDs, show supervisors, department leads, and other R&D teams to balance long-term development projects with day-to-day production support.

Job Responsibilities

  • Collaborate and consult on look development, workflow guidance, and shader usage with artists and show leadership.
  • Research and develop geometry procedurals such as fur, feathers, crowds, and instancing solutions.
  • Research and develop realistic as well as highly art-directable materials and texture procedurals.
  • Technical shader development and support, optimizing code and algorithms for single (and multi-) machine efficiency and scalability to maximize graphics quality and performance.


Qualifications/Requirements

● BS in Computer Science, focusing on graphics or rendering; or areas with a strong focus on math or physics.
● Solid experience with C++.
● Experience with at least one graphics API: OpenGL, D3D; or a shading language like RSL or OSL.
● Up to date with current MCRT rendering theory and research.
● Experience with physically-based rendering and shading, aware of the state of art in appearance modeling.
● Excellent written and verbal communication skills.

Desired Characteristics

● MS in Computer Science focusing on graphics or rendering.
● 3 years of professional development experience in CG, games or other graphics-intensive areas.
● Plugin development experience for one or more production renderers: Arnold, Renderman, VRay, Mantra.
● Experience with crowds or instancing.
● Experience with multithreaded programming

Jobcode: Reference SBJ-gxkmkj-3-138-122-195-42 in your application.